Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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namespace | UNK_REL_DATA |
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enum | OPENING_MODE { MODE_START_DEMO , MODE_START_DEMO_WAIT , MODE_PAN_GROUND , MODE_MSG_1 = 4 , MODE_MSG_1_WAIT , MODE_WARP_OUT_SE , MODE_START_WARP , MODE_WARP_WAIT = 100 , MODE_PAN_THRONE , MODE_ZOOM_THRONE , MODE_MSG_2 , MODE_FLY_UP , MODE_CLOSE_UP , MODE_SET_BOSS_TITLE , MODE_WARP_IN_SE = 20 , MODE_WARP_IN_SCALE , MODE_WARP_IN_WAIT , MODE_ZOOM_OUT_ROOM_CHANGE , MODE_START_ROOM_CHANGE , MODE_ROOM_CHANGE , MODE_END_ROOM_CHANGE , MODE_END_DEMO } |
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static int | daB_ZANT_Draw (daB_ZANT_c *i_this) |
UNK_BSS (1109) UNK_BSS(1107) UNK_BSS(1105) UNK_BSS(1104) UNK_BSS(1099) UNK_BSS(1097) UNK_BSS(1095) UNK_BSS(1094) UNK_BSS(1057) UNK_BSS(1055) UNK_BSS(1053) UNK_BSS(1052) UNK_BSS(1014) UNK_BSS(1012) UNK_BSS(1010) static u8 data_8064F5F4 | |
static void * | s_obj_sub (void *i_actor, void *i_data) |
static void * | s_pillar_sub (void *i_actor, void *i_data) |
static void * | s_del_tp (void *i_actor, void *i_data) |
static int | daB_ZANT_Execute (daB_ZANT_c *i_this) |
static int | daB_ZANT_IsDelete (daB_ZANT_c *i_this) |
static int | daB_ZANT_Delete (daB_ZANT_c *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static int | daB_ZANT_Create (daB_ZANT_c *i_this) |
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UNK_BSS | ( | 1109 | ) |
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AUDIO_INSTANCES |
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