Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_tk_ball.cpp File Reference

Enumerations

enum  Action { ACT_TK_BALL_MOVE , ACT_TK_BALL_RETURN , ACT_TK_BALL_DROP }
 
enum  Mode { MODE_TK_BALL_INIT , MODE_TK_BALL_MOVE }
 
enum  Type { TYPE_TK_BALL_WATER , TYPE_TK_BALL_FIRE , TYPE_TK_BALL_UNK = 0xFF }
 

Functions

static int daE_TK_BALL_Draw (e_tk_ball_class *i_this)
 
static int simple_bg_check (e_tk_ball_class *i_this)
 
static void impact_eff_set (e_tk_ball_class *i_this)
 
static void e_tk_ball_move (e_tk_ball_class *i_this)
 
static void e_tk_ball_return (e_tk_ball_class *i_this)
 
static void e_tk_ball_drop (e_tk_ball_class *i_this)
 
static void action (e_tk_ball_class *i_this)
 
static int daE_TK_BALL_Execute (e_tk_ball_class *i_this)
 
static int daE_TK_BALL_IsDelete (e_tk_ball_class *i_this)
 
static int daE_TK_BALL_Delete (e_tk_ball_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_TK_BALL_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daE_TK_BALL_Method
 
actor_process_profile_definition g_profile_E_TK_BALL
 

Enumeration Type Documentation

◆ Action

enum Action
Enumerator
ACT_TK_BALL_MOVE 
ACT_TK_BALL_RETURN 
ACT_TK_BALL_DROP 

◆ Mode

enum Mode
Enumerator
MODE_TK_BALL_INIT 
MODE_TK_BALL_MOVE 

◆ Type

enum Type
Enumerator
TYPE_TK_BALL_WATER 
TYPE_TK_BALL_FIRE 
TYPE_TK_BALL_UNK 

Function Documentation

◆ action()

static void action ( e_tk_ball_class * i_this)
static

◆ daE_TK_BALL_Create()

static int daE_TK_BALL_Create ( fopAc_ac_c * i_this)
static

◆ daE_TK_BALL_Delete()

static int daE_TK_BALL_Delete ( e_tk_ball_class * i_this)
static

◆ daE_TK_BALL_Draw()

static int daE_TK_BALL_Draw ( e_tk_ball_class * i_this)
static

◆ daE_TK_BALL_Execute()

static int daE_TK_BALL_Execute ( e_tk_ball_class * i_this)
static

◆ daE_TK_BALL_IsDelete()

static int daE_TK_BALL_IsDelete ( e_tk_ball_class * i_this)
static

◆ e_tk_ball_drop()

static void e_tk_ball_drop ( e_tk_ball_class * i_this)
static

◆ e_tk_ball_move()

static void e_tk_ball_move ( e_tk_ball_class * i_this)
static

◆ e_tk_ball_return()

static void e_tk_ball_return ( e_tk_ball_class * i_this)
static

◆ impact_eff_set()

static void impact_eff_set ( e_tk_ball_class * i_this)
static

◆ simple_bg_check()

static int simple_bg_check ( e_tk_ball_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_TK_BALL

actor_process_profile_definition g_profile_E_TK_BALL
extern
Initial value:
= {
7,
sizeof(e_tk_ball_class),
0,
0,
151,
0x00040120,
}
Fire/Water Toadpoli Ball.
Definition d_a_e_tk_ball.h:19
static actor_method_class l_daE_TK_BALL_Method
Definition d_a_e_tk_ball.cpp:433
@ PROC_E_TK_BALL
Definition d_procname.h:475
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_TK_BALL_Method

actor_method_class l_daE_TK_BALL_Method
static
Initial value:
= {
}
static int daE_TK_BALL_Delete(e_tk_ball_class *i_this)
Definition d_a_e_tk_ball.cpp:327
static int daE_TK_BALL_Draw(e_tk_ball_class *i_this)
Definition d_a_e_tk_ball.cpp:28
static int daE_TK_BALL_Create(fopAc_ac_c *i_this)
Definition d_a_e_tk_ball.cpp:357
static int daE_TK_BALL_IsDelete(e_tk_ball_class *i_this)
Definition d_a_e_tk_ball.cpp:323
static int daE_TK_BALL_Execute(e_tk_ball_class *i_this)
Definition d_a_e_tk_ball.cpp:292
int(* process_method_func)(void *)
Definition f_pc_method.h:7