Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_gs.cpp File Reference

Functions

static void anm_init (e_gs_class *a_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static int daE_GS_Draw (e_gs_class *a_this)
 
static void e_gs_wait (e_gs_class *a_this)
 
static void action (e_gs_class *a_this)
 
static int daE_GS_Execute (e_gs_class *a_this)
 
static int daE_GS_IsDelete (e_gs_class *a_this)
 
static int daE_GS_Delete (e_gs_class *a_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_GS_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_GS_HIO_c l_HIO
 
static actor_method_class l_daE_GS_Method
 
actor_process_profile_definition g_profile_E_GS
 

Function Documentation

◆ action()

static void action ( e_gs_class * a_this)
static

◆ anm_init()

static void anm_init ( e_gs_class * a_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ daE_GS_Create()

static int daE_GS_Create ( fopAc_ac_c * i_this)
static

◆ daE_GS_Delete()

static int daE_GS_Delete ( e_gs_class * a_this)
static

◆ daE_GS_Draw()

static int daE_GS_Draw ( e_gs_class * a_this)
static

◆ daE_GS_Execute()

static int daE_GS_Execute ( e_gs_class * a_this)
static

◆ daE_GS_IsDelete()

static int daE_GS_IsDelete ( e_gs_class * a_this)
static

◆ e_gs_wait()

static void e_gs_wait ( e_gs_class * a_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_GS

actor_process_profile_definition g_profile_E_GS
extern
Initial value:
= {
7,
sizeof(e_gs_class),
0,
0,
115,
0x00044100,
}
Ghost Soldier.
Definition d_a_e_gs.h:15
static actor_method_class l_daE_GS_Method
Definition d_a_e_gs.cpp:227
@ PROC_E_GS
Definition d_procname.h:441
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_GS_Method

actor_method_class l_daE_GS_Method
static
Initial value:
= {
}
static int daE_GS_Draw(e_gs_class *a_this)
Definition d_a_e_gs.cpp:27
static int daE_GS_IsDelete(e_gs_class *a_this)
Definition d_a_e_gs.cpp:150
static int daE_GS_Execute(e_gs_class *a_this)
Definition d_a_e_gs.cpp:100
static int daE_GS_Create(fopAc_ac_c *i_this)
Definition d_a_e_gs.cpp:189
static int daE_GS_Delete(e_gs_class *a_this)
Definition d_a_e_gs.cpp:154
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_GS_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static