|
| static void | head_anm_init (e_gb_class *i_this, int i_idx, f32 i_morf, u8 i_mode, f32 i_speed) |
| |
| static void | body_anm_init (e_gb_class *i_this, int i_idx, f32 i_morf, u8 i_mode, f32 i_speed) |
| |
| static int | daE_GB_Draw (e_gb_class *i_this) |
| |
| static void | e_gb_wait (e_gb_class *i_this) |
| |
| static void | e_gb_attack_1 (e_gb_class *i_this) |
| |
| static void | e_gb_attack_2 (e_gb_class *i_this) |
| |
| static void | e_gb_damage (e_gb_class *i_this) |
| |
| static void | e_gb_end (e_gb_class *i_this) |
| |
| static void | e_gb_start (e_gb_class *i_this) |
| |
| static void | kuki_control1 (e_gb_class *i_this) |
| |
| static void | kuki_control2 (e_gb_class *i_this) |
| |
| static void | kuki_control3 (e_gb_class *i_this) |
| |
| static void * | s_b_sub (void *i_actor, void *i_data) |
| |
| static void | damage_check (e_gb_class *i_this) |
| |
| static void | action (e_gb_class *i_this) |
| |
| static void | e_gf_wait (e_gb_class *i_this) |
| |
| static void | e_gf_chance (e_gb_class *i_this) |
| |
| static void | e_gf_eatbomb (e_gb_class *i_this) |
| |
| static void | e_gf_end (e_gb_class *i_this) |
| |
| static void | damage_check2 (e_gb_class *i_this) |
| |
| static void | action2 (e_gb_class *i_this) |
| |
| static void | cam_3d_morf (e_gb_class *i_this, f32 param_2) |
| |
| static void | demo_camera (e_gb_class *i_this) |
| |
| static int | daE_GB_Execute (e_gb_class *i_this) |
| |
| static int | daE_GB_IsDelete (e_gb_class *i_this) |
| |
| static int | daE_GB_Delete (e_gb_class *i_this) |
| |
| static int | useHeapInit (fopAc_ac_c *actor) |
| |
| static cPhs__Step | daE_GB_Create (fopAc_ac_c *actor) |
| |