Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_ky_thunder.cpp File Reference

Functions

static int dThunder_Draw (dThunder_c *i_this)
 
static int dThunder_Execute (dThunder_c *i_this)
 
static int dThunder_IsDelete (dThunder_c *i_this)
 
static int dThunder_Delete (dThunder_c *i_this)
 
static int dThunder_Create (kankyo_class *i_this)
 

Variables

static leafdraw_method_class l_dThunder_Method
 
kankyo_process_profile_definition g_profile_KY_THUNDER
 

Function Documentation

◆ dThunder_Create()

static int dThunder_Create ( kankyo_class i_this)
static

◆ dThunder_Delete()

static int dThunder_Delete ( dThunder_c i_this)
static

◆ dThunder_Draw()

static int dThunder_Draw ( dThunder_c i_this)
static

◆ dThunder_Execute()

static int dThunder_Execute ( dThunder_c i_this)
static

◆ dThunder_IsDelete()

static int dThunder_IsDelete ( dThunder_c i_this)
static

Variable Documentation

◆ g_profile_KY_THUNDER

kankyo_process_profile_definition g_profile_KY_THUNDER
extern
Initial value:
= {
7,
sizeof(dThunder_c),
0,
0,
6,
}
Definition d_ky_thunder.h:17
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static leafdraw_method_class l_dThunder_Method
Definition d_ky_thunder.cpp:272
@ PROC_KY_THUNDER
Definition d_procname.h:734
leafdraw_method_class g_fopKy_Method
Definition f_op_kankyo.cpp:95
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_dThunder_Method

leafdraw_method_class l_dThunder_Method
static
Initial value:
= {
}
static int dThunder_IsDelete(dThunder_c *i_this)
Definition d_ky_thunder.cpp:118
static int dThunder_Draw(dThunder_c *i_this)
Definition d_ky_thunder.cpp:65
static int dThunder_Execute(dThunder_c *i_this)
Definition d_ky_thunder.cpp:112
static int dThunder_Create(kankyo_class *i_this)
Definition d_ky_thunder.cpp:134
static int dThunder_Delete(dThunder_c *i_this)
Definition d_ky_thunder.cpp:128
int(* process_method_func)(void *)
Definition f_pc_method.h:7