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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
static int | CheckCreateHeap (fopAc_ac_c *i_this) |
static int | daObjSwPr_Draw (daObjSwPr_c *i_this) |
static int | daObjSwPr_Execute (daObjSwPr_c *i_this) |
static int | daObjSwPr_Delete (daObjSwPr_c *i_this) |
static int | daObjSwPr_Create (fopAc_ac_c *i_this) |
Variables | |
static int const | l_bmdName [] = {3, 3} |
static u32 const | l_heap_size [] = {0xF20, 0x36C0} |
static const dCcD_SrcCyl | l_cyl_src |
static f32 const | l_cull_size [] = {-150.0f, 0.0f, -150.0f, 150.0f, 150.0f, 150.0f} |
static s16 const | l_r00_rot_time [] = {190, 148, 100} |
static char * | l_arcName [] = {"K_prop00", "Lv9_puro"} |
static char * | l_joint_name = "kaiten" |
static actor_method_class | l_daObjSwPr_Method |
actor_process_profile_definition | g_profile_Obj_Swpropeller |
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