Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static int | daObj_Sekizo_Create (void *i_this) |
static int | daObj_Sekizo_Delete (void *i_this) |
static int | daObj_Sekizo_Execute (void *i_this) |
static int | daObj_Sekizo_Draw (void *i_this) |
static int | daObj_Sekizo_IsDelete (void *i_this) |
Variables | ||
static u8 | cNullVec__6Z2Calc [12] | |
static u32 | lit_1787 [1+4] | |
struct { | ||
u32 bmdIdx | ||
u32 resIdx | ||
} | l_bmdData [1] = {4, 1} | |
struct { | ||
u32 dzbIdx | ||
u32 resIdx | ||
} | l_dzbData [1] = {7, 1} | |
static char * | l_resNameList [2] = {"", "Sekizo"} | |
static u8 | lit_3800 [12] | |
static daObj_Sekizo_Param_c | l_HIO | |
static actor_method_class | daObj_Sekizo_MethodTable | |
actor_process_profile_definition | g_profile_OBJ_SEKIZO | |
u32 bmdIdx |
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u32 dzbIdx |
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extern |
struct { ... } l_bmdData[1] |
struct { ... } l_dzbData[1] |
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static |
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static |
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u32 resIdx |