Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swpush.cpp File Reference

Namespaces

namespace  daObjSwpush
 

Enumerations

enum  Kbota_00_RES_File_ID { BMDR_KBOTA_00 = 0x4 , DZB_KBOTA_00 = 0x7 }
 
enum  S_lv3bota_RES_File_ID { BMDR_S_LV3BOTA = 0x4 , DZB_KBOTA2_00 = 0x7 }
 
enum  S_lv6bota_RES_File_ID { BMDR_S_LV6BOTA = 0x4 , DZB_KBOTA3_00 = 0x7 }
 

Variables

 AUDIO_INSTANCES
 
actor_process_profile_definition g_profile_Obj_Swpush
 

Enumeration Type Documentation

◆ Kbota_00_RES_File_ID

Enumerator
BMDR_KBOTA_00 
DZB_KBOTA_00 

◆ S_lv3bota_RES_File_ID

Enumerator
BMDR_S_LV3BOTA 
DZB_KBOTA2_00 

◆ S_lv6bota_RES_File_ID

Enumerator
BMDR_S_LV6BOTA 
DZB_KBOTA3_00 

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ g_profile_Obj_Swpush

actor_process_profile_definition g_profile_Obj_Swpush
extern
Initial value:
= {
2,
0,
0,
11,
&daObjSwpush::Mthd_Table,
0x00040100,
}
Definition d_a_obj_swpush.h:65
@ PROC_Obj_Swpush
Definition d_procname.h:31
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ Mthd_Table

actor_method_class Mthd_Table
static
Initial value:
= {
}
static int Mthd_IsDelete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:280
static int Mthd_Delete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:268
static int Mthd_Draw(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:276
static int Mthd_Execute(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:272
static int Mthd_Create(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:264
int(* process_method_func)(void *)
Definition f_pc_method.h:7