Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lbox.cpp File Reference

Functions

static int daObj_Lbox_Draw (obj_lbox_class *i_this)
 
static void action (obj_lbox_class *i_this)
 
static int daObj_Lbox_Execute (obj_lbox_class *i_this)
 
static int daObj_Lbox_IsDelete (obj_lbox_class *i_this)
 
static int daObj_Lbox_Delete (obj_lbox_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs_Step daObj_Lbox_Create (fopAc_ac_c *i_this)
 

Variables

static u8 hio_set
 
static daObj_Lbox_HIO_c l_HIO
 
static actor_method_class l_daObj_Lbox_Method
 
actor_process_profile_definition g_profile_OBJ_LBOX
 

Function Documentation

◆ action()

static void action ( obj_lbox_class * i_this)
static

◆ daObj_Lbox_Create()

static cPhs_Step daObj_Lbox_Create ( fopAc_ac_c * i_this)
static

◆ daObj_Lbox_Delete()

static int daObj_Lbox_Delete ( obj_lbox_class * i_this)
static

◆ daObj_Lbox_Draw()

static int daObj_Lbox_Draw ( obj_lbox_class * i_this)
static

◆ daObj_Lbox_Execute()

static int daObj_Lbox_Execute ( obj_lbox_class * i_this)
static

◆ daObj_Lbox_IsDelete()

static int daObj_Lbox_IsDelete ( obj_lbox_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_OBJ_LBOX

Initial value:
= {
3,
sizeof(obj_lbox_class),
0,
0,
0x29,
0x40100,
}
L - Box (Large Box?)
Definition d_a_obj_lbox.h:18
static actor_method_class l_daObj_Lbox_Method
Definition d_a_obj_lbox.cpp:193
@ PROC_OBJ_LBOX
Definition d_procname.h:48
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ hio_set

u8 hio_set
static

d_a_obj_lbox.cpp Object - Unused Block (HIO Label is "Block for boss battle")

◆ l_daObj_Lbox_Method

actor_method_class l_daObj_Lbox_Method
static
Initial value:
= {
static int daObj_Lbox_Execute(obj_lbox_class *i_this)
Definition d_a_obj_lbox.cpp:88
static int daObj_Lbox_Draw(obj_lbox_class *i_this)
Definition d_a_obj_lbox.cpp:24
static int daObj_Lbox_Delete(obj_lbox_class *i_this)
Definition d_a_obj_lbox.cpp:103
static int daObj_Lbox_IsDelete(obj_lbox_class *i_this)
Definition d_a_obj_lbox.cpp:99
static cPhs_Step daObj_Lbox_Create(fopAc_ac_c *i_this)
Definition d_a_obj_lbox.cpp:137
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_HIO

daObj_Lbox_HIO_c l_HIO
static