Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_enemy_create.cpp File Reference

Functions

static int daObjE_CREATE_Create (fopAc_ac_c *i_this)
 
static int daObjE_CREATE_Delete (daObjE_CREATE_c *i_this)
 
static int daObjE_CREATE_Draw (daObjE_CREATE_c *i_this)
 
static int daObjE_CREATE_Execute (daObjE_CREATE_c *i_this)
 
static int daObjE_CREATE_IsDelete (daObjE_CREATE_c *i_this)
 

Variables

static actor_method_class l_daObjE_CREATE_Method
 
actor_process_profile_definition g_profile_Obj_E_CREATE
 

Function Documentation

◆ daObjE_CREATE_Create()

static int daObjE_CREATE_Create ( fopAc_ac_c i_this)
static

◆ daObjE_CREATE_Delete()

static int daObjE_CREATE_Delete ( daObjE_CREATE_c i_this)
static

◆ daObjE_CREATE_Draw()

static int daObjE_CREATE_Draw ( daObjE_CREATE_c i_this)
static

◆ daObjE_CREATE_Execute()

static int daObjE_CREATE_Execute ( daObjE_CREATE_c i_this)
static

◆ daObjE_CREATE_IsDelete()

static int daObjE_CREATE_IsDelete ( daObjE_CREATE_c i_this)
static

Variable Documentation

◆ g_profile_Obj_E_CREATE

actor_process_profile_definition g_profile_Obj_E_CREATE
extern
Initial value:
= {
3,
sizeof(daObjE_CREATE_c),
0,
0,
458,
0x40000,
}
Enemy Spawner.
Definition d_a_obj_enemy_create.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjE_CREATE_Method
Definition d_a_obj_enemy_create.cpp:266
@ PROC_Obj_E_CREATE
Definition d_procname.h:109
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObjE_CREATE_Method

actor_method_class l_daObjE_CREATE_Method
static
Initial value:
= {
}
static int daObjE_CREATE_IsDelete(daObjE_CREATE_c *i_this)
Definition d_a_obj_enemy_create.cpp:260
static int daObjE_CREATE_Draw(daObjE_CREATE_c *i_this)
Definition d_a_obj_enemy_create.cpp:152
static int daObjE_CREATE_Delete(daObjE_CREATE_c *i_this)
Definition d_a_obj_enemy_create.cpp:16
static int daObjE_CREATE_Create(fopAc_ac_c *i_this)
Definition d_a_obj_enemy_create.cpp:11
static int daObjE_CREATE_Execute(daObjE_CREATE_c *i_this)
Definition d_a_obj_enemy_create.cpp:158
int(* process_method_func)(void *)
Definition f_pc_method.h:7