Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_myna2.cpp File Reference

Tag - Creates Plumm's actor. More...

Functions

static s32 daTagMyna2_Create (fopAc_ac_c *i_this)
 
static s32 daTagMyna2_Execute (daTagMyna2_c *i_this)
 
static s32 daTagMyna2_Delete (daTagMyna2_c *i_this)
 

Variables

static actor_method_class l_daTagMyna2_Method
 
actor_process_profile_definition g_profile_TAG_MYNA2
 

Detailed Description

Tag - Creates Plumm's actor.

Function Documentation

◆ daTagMyna2_Create()

static s32 daTagMyna2_Create ( fopAc_ac_c i_this)
static

◆ daTagMyna2_Delete()

static s32 daTagMyna2_Delete ( daTagMyna2_c i_this)
static

◆ daTagMyna2_Execute()

static s32 daTagMyna2_Execute ( daTagMyna2_c i_this)
static

Variable Documentation

◆ g_profile_TAG_MYNA2

actor_process_profile_definition g_profile_TAG_MYNA2
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagMyna2_c),
0,
0,
394,
0x44000,
}
Definition d_a_tag_myna2.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagMyna2_Method
Definition d_a_tag_myna2.cpp:74
@ PROC_TAG_MYNA2
Definition d_procname.h:652
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagMyna2_Method

actor_method_class l_daTagMyna2_Method
static
Initial value:
= {
}
static s32 daTagMyna2_Execute(daTagMyna2_c *i_this)
Definition d_a_tag_myna2.cpp:61
static s32 daTagMyna2_Delete(daTagMyna2_c *i_this)
Definition d_a_tag_myna2.cpp:67
static s32 daTagMyna2_Create(fopAc_ac_c *i_this)
Definition d_a_tag_myna2.cpp:56
int(* process_method_func)(void *)
Definition f_pc_method.h:7