= {
}
@ EMode_LOOP
Definition J3DAnimation.h:925
@ EMode_NONE
Definition J3DAnimation.h:923
@ BCK_TKS_JUMP_S
Definition d_a_npc_tks.cpp:23
@ BCK_TKS_WAIT_A
Definition d_a_npc_tks.cpp:36
@ BCK_TKS_FLY
Definition d_a_npc_tks.cpp:19
@ BCK_TKS_TUBO_IN
Definition d_a_npc_tks.cpp:33
@ BCK_TKS_RUN
Definition d_a_npc_tks.cpp:27
@ BCK_TKS_LAND
Definition d_a_npc_tks.cpp:24
@ BCK_TKS_LOOKAROUND_A
Definition d_a_npc_tks.cpp:25
@ BCK_TKS_TUBO_SHAKE
Definition d_a_npc_tks.cpp:34
@ BCK_TKS_LOOKAROUND_B
Definition d_a_npc_tks.cpp:26
@ BCK_TKS_TUBO_HIDE
Definition d_a_npc_tks.cpp:32
@ BCK_TKS_F_TALK_A
Definition d_a_npc_tks.cpp:17
@ BCK_TKS_SHAKE
Definition d_a_npc_tks.cpp:28
@ BCK_TKS_SHOW_UP_WAIT
Definition d_a_npc_tks.cpp:30
@ BCK_TKS_SWIM
Definition d_a_npc_tks.cpp:31
@ BCK_TKS_FALL
Definition d_a_npc_tks.cpp:18
@ BCK_TKS_TUBO_SHOW_UP
Definition d_a_npc_tks.cpp:35
@ BCK_TKS_SHOW_UP
Definition d_a_npc_tks.cpp:29
@ BCK_TKS_IN
Definition d_a_npc_tks.cpp:21
@ BCK_TKS_WALK_A
Definition d_a_npc_tks.cpp:37
@ BCK_TKS_HIDE
Definition d_a_npc_tks.cpp:20
@ BCK_TKS_JUMP_E
Definition d_a_npc_tks.cpp:22