Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mwait.cpp File Reference

Functions

static int daTagMwait_Create (fopAc_ac_c *i_this)
 
static int daTagMwait_Delete (daTagMwait_c *i_this)
 
static int daTagMwait_Execute (daTagMwait_c *i_this)
 
static int daTagMwait_Draw (daTagMwait_c *i_this)
 

Variables

static actor_method_class l_daTagMwait_Method
 
actor_process_profile_definition g_profile_Tag_Mwait
 

Function Documentation

◆ daTagMwait_Create()

static int daTagMwait_Create ( fopAc_ac_c i_this)
static

◆ daTagMwait_Delete()

static int daTagMwait_Delete ( daTagMwait_c i_this)
static

◆ daTagMwait_Draw()

static int daTagMwait_Draw ( daTagMwait_c i_this)
static

◆ daTagMwait_Execute()

static int daTagMwait_Execute ( daTagMwait_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Mwait

actor_process_profile_definition g_profile_Tag_Mwait
extern
Initial value:
= {
7,
sizeof(daTagMwait_c),
0,
0,
256,
0x44000,
}
Definition d_a_tag_mwait.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagMwait_Method
Definition d_a_tag_mwait.cpp:162
@ PROC_Tag_Mwait
Definition d_procname.h:712
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagMwait_Method

actor_method_class l_daTagMwait_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagMwait_Delete(daTagMwait_c *i_this)
Definition d_a_tag_mwait.cpp:66
static int daTagMwait_Create(fopAc_ac_c *i_this)
Definition d_a_tag_mwait.cpp:57
static int daTagMwait_Draw(daTagMwait_c *i_this)
Definition d_a_tag_mwait.cpp:156
static int daTagMwait_Execute(daTagMwait_c *i_this)
Definition d_a_tag_mwait.cpp:150
int(* process_method_func)(void *)
Definition f_pc_method.h:7