Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_title.cpp File Reference

Classes

class  daTit_HIO_c
 

Functions

static int daTitle_Draw (daTitle_c *i_this)
 
static int daTitle_Execute (daTitle_c *i_this)
 
static int daTitle_Delete (daTitle_c *i_this)
 
static int daTitle_Create (fopAc_ac_c *i_this)
 

Variables

static daTit_HIO_c g_daTitHIO
 
static u8 const lit_3772 [12]
 
static char const l_arcName [] = "TitlePal"
 
static procFunc daTitleProc [6]
 
static actor_method_class l_daTitle_Method
 
actor_process_profile_definition g_profile_TITLE
 

Function Documentation

◆ daTitle_Create()

static int daTitle_Create ( fopAc_ac_c * i_this)
static

◆ daTitle_Delete()

static int daTitle_Delete ( daTitle_c * i_this)
static

◆ daTitle_Draw()

static int daTitle_Draw ( daTitle_c * i_this)
static

◆ daTitle_Execute()

static int daTitle_Execute ( daTitle_c * i_this)
static

Variable Documentation

◆ daTitleProc

procFunc daTitleProc[6]
static
Initial value:
= {
}
void nextScene_proc()
Definition d_a_title.cpp:259
void logoDispAnm()
Definition d_a_title.cpp:229
void logoDispWait()
Definition d_a_title.cpp:212
void keyWait()
Definition d_a_title.cpp:248
void fastLogoDisp()
Definition d_a_title.cpp:282
void loadWait_proc()
Definition d_a_title.cpp:173

◆ g_daTitHIO

daTit_HIO_c g_daTitHIO
static

◆ g_profile_TITLE

actor_process_profile_definition g_profile_TITLE
extern
Initial value:
= {
7,
sizeof(daTitle_c),
0,
0,
0xa,
0x00044000,
}
Title Logo.
Definition d_a_title.h:26
static actor_method_class l_daTitle_Method
Definition d_a_title.cpp:366
@ PROC_TITLE
Definition d_procname.h:746
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char const l_arcName[] = "TitlePal"
static

◆ l_daTitle_Method

actor_method_class l_daTitle_Method
static
Initial value:
= {
}
static int daTitle_Draw(daTitle_c *i_this)
Definition d_a_title.cpp:345
static int daTitle_Create(fopAc_ac_c *i_this)
Definition d_a_title.cpp:357
static int daTitle_Delete(daTitle_c *i_this)
Definition d_a_title.cpp:353
static int daTitle_Execute(daTitle_c *i_this)
Definition d_a_title.cpp:349
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ lit_3772

u8 const lit_3772[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}