= {
{-1, J3DFrameCtrl::EMode_LOOP},
}
@ BCK_THEB_F_TALK_A
Definition d_a_npc_theB.cpp:30
@ BCK_THEB_SIT
Definition d_a_npc_theB.cpp:36
@ BCK_THEB_F_TALK_B
Definition d_a_npc_theB.cpp:31
@ BCK_THEB_BEND_TURN
Definition d_a_npc_theB.cpp:27
@ BCK_THEB_WHIP
Definition d_a_npc_theB.cpp:38
@ BCK_THEB_SIT_B
Definition d_a_npc_theB.cpp:37
@ BCK_THEB_F_BEND_TURN
Definition d_a_npc_theB.cpp:29
@ BCK_THEB_BEND_WAIT
Definition d_a_npc_theB.cpp:28
@ BCK_THEB_FH_BEND_WAIT
Definition d_a_npc_theB.cpp:33
@ BCK_THEB_FH_TALK_B
Definition d_a_npc_theB.cpp:34
@ BCK_THEB_WHIP_B
Definition d_a_npc_theB.cpp:39
@ BCK_THEB_FH_TALK_C
Definition d_a_npc_theB.cpp:35
@ BCK_THEB_F_TALK_C
Definition d_a_npc_theB.cpp:32