Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_shop0.cpp File Reference

Functions

static int createHeapCallBack (fopAc_ac_c *i_this)
 
static int daNpc_Shop0_Create (void *i_this)
 
static int daNpc_Shop0_Delete (void *i_this)
 
static int daNpc_Shop0_Execute (void *i_this)
 
static int daNpc_Shop0_Draw (void *i_this)
 
static int daNpc_Shop0_IsDelete (void *)
 

Variables

static char * l_resName = "Shop0"
 
static char * l_bmdFileName = "grA_a.bmd"
 
static char * l_bckFileNameTBL = "grA_wait_a"
 
static char l_fileName [21]
 
static actor_method_class daNpc_Shop0_MethodTable
 
actor_process_profile_definition g_profile_NPC_SHOP0
 

Function Documentation

◆ createHeapCallBack()

static int createHeapCallBack ( fopAc_ac_c * i_this)
static

◆ daNpc_Shop0_Create()

static int daNpc_Shop0_Create ( void * i_this)
static

◆ daNpc_Shop0_Delete()

static int daNpc_Shop0_Delete ( void * i_this)
static

◆ daNpc_Shop0_Draw()

static int daNpc_Shop0_Draw ( void * i_this)
static

◆ daNpc_Shop0_Execute()

static int daNpc_Shop0_Execute ( void * i_this)
static

◆ daNpc_Shop0_IsDelete()

static int daNpc_Shop0_IsDelete ( void * )
static

Variable Documentation

◆ daNpc_Shop0_MethodTable

actor_method_class daNpc_Shop0_MethodTable
static
Initial value:
= {
}
static int daNpc_Shop0_Draw(void *i_this)
Definition d_a_npc_shop0.cpp:338
static int daNpc_Shop0_Delete(void *i_this)
Definition d_a_npc_shop0.cpp:330
static int daNpc_Shop0_Create(void *i_this)
Definition d_a_npc_shop0.cpp:326
static int daNpc_Shop0_IsDelete(void *)
Definition d_a_npc_shop0.cpp:342
static int daNpc_Shop0_Execute(void *i_this)
Definition d_a_npc_shop0.cpp:334

◆ g_profile_NPC_SHOP0

actor_process_profile_definition g_profile_NPC_SHOP0
extern
Initial value:
= {
7,
sizeof(daNpc_Shop0_c),
0,
0,
426,
0x00040100,
}
Shop 0?
Definition d_a_npc_shop0.h:29
static actor_method_class daNpc_Shop0_MethodTable
Definition d_a_npc_shop0.cpp:346
@ PROC_NPC_SHOP0
Definition d_procname.h:688
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bckFileNameTBL

char* l_bckFileNameTBL = "grA_wait_a"
static

◆ l_bmdFileName

char* l_bmdFileName = "grA_a.bmd"
static

◆ l_fileName

char l_fileName[21]
static

◆ l_resName

char* l_resName = "Shop0"
static