Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_kakashi.cpp File Reference

Functions

static f32 dummyFloat (int _)
 
static int daNpc_Kakashi_Create (void *i_this)
 
static int daNpc_Kakashi_Delete (void *i_this)
 
static int daNpc_Kakashi_Execute (void *i_this)
 
static int daNpc_Kakashi_Draw (void *i_this)
 
static int daNpc_Kakashi_IsDelete (void *i_this)
 

Variables

static int l_bmdData [3][2]
 
static daNpcT_evtData_c l_evtList [21]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [] = {1, -1}
 
static s8l_loadResPtrnList [6]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [1]
 
static daNpcT_motionAnmData_c l_motionAnmData [1]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [4]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [4]
 
static daNpc_Kakashi_Param_c l_HIO
 
static actor_method_class daNpc_Kakashi_MethodTable
 
actor_process_profile_definition g_profile_NPC_KAKASHI
 

Function Documentation

◆ daNpc_Kakashi_Create()

static int daNpc_Kakashi_Create ( void * i_this)
static

◆ daNpc_Kakashi_Delete()

static int daNpc_Kakashi_Delete ( void * i_this)
static

◆ daNpc_Kakashi_Draw()

static int daNpc_Kakashi_Draw ( void * i_this)
static

◆ daNpc_Kakashi_Execute()

static int daNpc_Kakashi_Execute ( void * i_this)
static

◆ daNpc_Kakashi_IsDelete()

static int daNpc_Kakashi_IsDelete ( void * i_this)
static

◆ dummyFloat()

static f32 dummyFloat ( int _)
static

Variable Documentation

◆ daNpc_Kakashi_MethodTable

actor_method_class daNpc_Kakashi_MethodTable
static
Initial value:
= {
}
static int daNpc_Kakashi_Execute(void *i_this)
Definition d_a_npc_kakashi.cpp:1128
static int daNpc_Kakashi_Delete(void *i_this)
Definition d_a_npc_kakashi.cpp:1124
static int daNpc_Kakashi_IsDelete(void *i_this)
Definition d_a_npc_kakashi.cpp:1136
static int daNpc_Kakashi_Create(void *i_this)
Definition d_a_npc_kakashi.cpp:1120
static int daNpc_Kakashi_Draw(void *i_this)
Definition d_a_npc_kakashi.cpp:1132
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_KAKASHI

actor_process_profile_definition g_profile_NPC_KAKASHI
extern
Initial value:
= {
7,
sizeof(daNpc_Kakashi_c),
0,
0,
319,
0x00044000,
}
Scarecrow.
Definition d_a_npc_kakashi.h:14
static actor_method_class daNpc_Kakashi_MethodTable
Definition d_a_npc_kakashi.cpp:1140
@ PROC_NPC_KAKASHI
Definition d_procname.h:586
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[3][2]
static
Initial value:
= {
{10, 1},
{8, 1},
{9, 1},
}

◆ l_evtList

daNpcT_evtData_c l_evtList[21]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
{"MAROS_WHISPER", 1},
{"SWDTUTORIAL_DESCRIPTION", 1},
{"", 1},
{"SWDTUTORIAL_YOKOGIRI_FAILURE", 1},
{"SWDTUTORIAL_YOKOGIRI_CLEAR", 1},
{"SWDTUTORIAL_TATEGIRI_SUCCESS", 1},
{"SWDTUTORIAL_TATEGIRI_FAILURE", 1},
{"SWDTUTORIAL_TATEGIRI_FAILURE2", 1},
{"SWDTUTORIAL_TATEGIRI_CLEAR", 1},
{"", 1},
{"SWDTUTORIAL_TUKI_FAILURE", 1},
{"SWDTUTORIAL_TUKI_CLEAR", 1},
{"", 1},
{"SWDTUTORIAL_KAITENGIRI_FAILURE", 1},
{"SWDTUTORIAL_KAITENGIRI_CLEAR", 1},
{"", 1},
{"SWDTUTORIAL_JUMPGIRI_FAILURE", 1},
{"SWDTUTORIAL_JUMPGIRI_CLEAR", 1},
{"SWDTUTORIAL_JUMPGIRI_CLEAR2", 1},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[1]
static
Initial value:
= {
{-1, 0, 0, -1, 0, 0, 0},
}

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4]
static
Initial value:
= {
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
}

◆ l_HIO

daNpc_Kakashi_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[] = {1, -1}
static

◆ l_loadResPtrnList

s8* l_loadResPtrnList[6]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[]
Definition d_a_npc_kakashi.cpp:48

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[1]
static
Initial value:
= {
{-1, 0, 0, -1, 0, 0, 0, 0},
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[4]
static
Initial value:
= {
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"Kakashi",
}