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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void * | searchObjSwTurn (void *i_actor, void *i_data) |
| static int | daObjLv4PRwall_create1st (daObjLv4PRwall_c *i_this) |
| static int | daObjLv4PRwall_MoveBGDelete (daObjLv4PRwall_c *i_this) |
| static int | daObjLv4PRwall_MoveBGExecute (daObjLv4PRwall_c *i_this) |
| static int | daObjLv4PRwall_MoveBGDraw (daObjLv4PRwall_c *i_this) |
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| static const int | l_dzbidx [] |
| static const int | l_bmdidx [] |
| static char * | l_arcName [3] |
| static const Vec | l_cull_box [] |
| static actor_method_class | daObjLv4PRwall_METHODS |
| actor_process_profile_definition | g_profile_Obj_Lv4PRwall |
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