Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4prwall.cpp File Reference

Functions

static void * searchObjSwTurn (void *i_actor, void *i_data)
 
static int daObjLv4PRwall_create1st (daObjLv4PRwall_c *i_this)
 
static int daObjLv4PRwall_MoveBGDelete (daObjLv4PRwall_c *i_this)
 
static int daObjLv4PRwall_MoveBGExecute (daObjLv4PRwall_c *i_this)
 
static int daObjLv4PRwall_MoveBGDraw (daObjLv4PRwall_c *i_this)
 

Variables

static const int l_dzbidx []
 
static const int l_bmdidx []
 
static char * l_arcName [3]
 
static const Vec l_cull_box []
 
static actor_method_class daObjLv4PRwall_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv4PRwall
 

Function Documentation

◆ daObjLv4PRwall_create1st()

static int daObjLv4PRwall_create1st ( daObjLv4PRwall_c * i_this)
static

◆ daObjLv4PRwall_MoveBGDelete()

static int daObjLv4PRwall_MoveBGDelete ( daObjLv4PRwall_c * i_this)
static

◆ daObjLv4PRwall_MoveBGDraw()

static int daObjLv4PRwall_MoveBGDraw ( daObjLv4PRwall_c * i_this)
static

◆ daObjLv4PRwall_MoveBGExecute()

static int daObjLv4PRwall_MoveBGExecute ( daObjLv4PRwall_c * i_this)
static

◆ searchObjSwTurn()

static void * searchObjSwTurn ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ daObjLv4PRwall_METHODS

actor_method_class daObjLv4PRwall_METHODS
static
Initial value:
= {
}
static int daObjLv4PRwall_MoveBGDraw(daObjLv4PRwall_c *i_this)
Definition d_a_obj_lv4prwall.cpp:293
static int daObjLv4PRwall_MoveBGExecute(daObjLv4PRwall_c *i_this)
Definition d_a_obj_lv4prwall.cpp:289
static int daObjLv4PRwall_MoveBGDelete(daObjLv4PRwall_c *i_this)
Definition d_a_obj_lv4prwall.cpp:285
static int daObjLv4PRwall_create1st(daObjLv4PRwall_c *i_this)
Definition d_a_obj_lv4prwall.cpp:280
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Lv4PRwall

actor_process_profile_definition g_profile_Obj_Lv4PRwall
extern
Initial value:
= {
3,
sizeof(daObjLv4PRwall_c),
0,
0,
672,
0x00040100,
}
Arbiter's Grounds Rail Wall (Not Stallord?)
Definition d_a_obj_lv4prwall.h:15
static actor_method_class daObjLv4PRwall_METHODS
Definition d_a_obj_lv4prwall.cpp:297
@ PROC_Obj_Lv4PRwall
Definition d_procname.h:217
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName[3]
static
Initial value:
= {
"PRWallR09",
"P_Rwall",
"PRWallR04",
}

◆ l_bmdidx

const int l_bmdidx[]
static
Initial value:
= {
4,
4,
4,
}

◆ l_cull_box

const Vec l_cull_box[]
static
Initial value:
= {
{-1600.0f, -100.0f, -1600.0f},
{1600.0f, 1437.7f, 1600.0f},
{-1100.04, -60.0f, -1100.5f},
{1100.0f, 1400.0f, 1100.5f},
{-1100.23f, -200.2f, -1100.23f},
{1100.23f, 1000.7f, 1100.23f},
}

◆ l_dzbidx

const int l_dzbidx[]
static
Initial value:
= {
7,
7,
7,
}