Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4prwall.cpp File Reference

Functions

void create1st__16daObjLv4PRwall_cFv ()
 
void setMtx__16daObjLv4PRwall_cFv ()
 
void CreateHeap__16daObjLv4PRwall_cFv ()
 
void Create__16daObjLv4PRwall_cFv ()
 
static void searchObjSwTurn__FPvPv ()
 
void Execute__16daObjLv4PRwall_cFPPA3_A4_f ()
 
void Draw__16daObjLv4PRwall_cFv ()
 
void Delete__16daObjLv4PRwall_cFv ()
 
static void daObjLv4PRwall_create1st__FP16daObjLv4PRwall_c ()
 
static void daObjLv4PRwall_MoveBGDelete__FP16daObjLv4PRwall_c ()
 
static void daObjLv4PRwall_MoveBGExecute__FP16daObjLv4PRwall_c ()
 
static void daObjLv4PRwall_MoveBGDraw__FP16daObjLv4PRwall_c ()
 
void __dt__16daObjLv4PRwall_cFv ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void transM__14mDoMtx_stack_cFfff ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void __dt__10fopAc_ac_cFv ()
 
void fopAc_IsActor__FPv ()
 
void fopAcIt_Judge__FPFPvPv_PvPv ()
 
void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void onSwitch__10dSv_info_cFii ()
 
void isSwitch__10dSv_info_cCFii ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void StartShock__12dVibration_cFii4cXyz ()
 
void StartQuake__12dVibration_cFii4cXyz ()
 
void StopQuake__12dVibration_cFi ()
 
void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ()
 
void __ct__16dBgS_MoveBgActorFv ()
 
bool IsDelete__16dBgS_MoveBgActorFv ()
 
bool ToFore__16dBgS_MoveBgActorFv ()
 
bool ToBack__16dBgS_MoveBgActorFv ()
 
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ()
 
void MoveBGDelete__16dBgS_MoveBgActorFv ()
 
void MoveBGExecute__16dBgS_MoveBgActorFv ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void cM_rndFX__Ff ()
 
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void __dl__FPv ()
 
void _savegpr_29 ()
 
void _restgpr_29 ()
 
 COMPILER_STRIP_GATE (0x80C698E8, &l_dzbidx)
 
 COMPILER_STRIP_GATE (0x80C698F4, &l_bmdidx)
 
 COMPILER_STRIP_GATE (0x80C69900, &l_cull_box)
 
 COMPILER_STRIP_GATE (0x80C69948, &lit_3688)
 
 COMPILER_STRIP_GATE (0x80C6994C, &lit_3689)
 
 COMPILER_STRIP_GATE (0x80C69950, &lit_3691)
 
 COMPILER_STRIP_GATE (0x80C69958, &lit_3713)
 
static void searchObjSwTurn (void *param_0, void *param_1)
 
 COMPILER_STRIP_GATE (0x80C6995C, &lit_3959)
 
 COMPILER_STRIP_GATE (0x80C69960, &lit_3960)
 
 COMPILER_STRIP_GATE (0x80C69964, &lit_3961)
 
 COMPILER_STRIP_GATE (0x80C69968, &lit_3962)
 
 COMPILER_STRIP_GATE (0x80C6996C, &lit_3963)
 
 COMPILER_STRIP_GATE (0x80C69970, &lit_3964)
 
static void daObjLv4PRwall_create1st (daObjLv4PRwall_c *param_0)
 
static void daObjLv4PRwall_MoveBGDelete (daObjLv4PRwall_c *param_0)
 
static void daObjLv4PRwall_MoveBGExecute (daObjLv4PRwall_c *param_0)
 
static void daObjLv4PRwall_MoveBGDraw (daObjLv4PRwall_c *param_0)
 

Variables

char const *const d_a_obj_lv4prwall__stringBase0
 
void__vt__16dBgS_MoveBgActor [10]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
u8 sincosTable___5JMath [65536]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
static SECTION_RODATA u8 const l_dzbidx [12]
 
static SECTION_DEAD char const *const stringBase_80C69974 = "PRWallR09"
 
static SECTION_DEAD char const *const stringBase_80C6997E = "P_Rwall"
 
static SECTION_DEAD char const *const stringBase_80C69986 = "PRWallR04"
 
static SECTION_DATA voidl_arcName [3]
 
static SECTION_RODATA u8 const l_bmdidx [12]
 
static SECTION_RODATA u8 const l_cull_box [72]
 
static SECTION_RODATA u32 const lit_3688 = 0x3C800000
 
static SECTION_RODATA f32 const lit_3689 = 2.0f
 
static SECTION_RODATA u8 const lit_3691 [8]
 
static SECTION_RODATA u8 const lit_3713 [4]
 
static SECTION_RODATA f32 const lit_3959 = -2.0f
 
static SECTION_RODATA f32 const lit_3960 = 1.0f
 
static SECTION_RODATA f32 const lit_3961 = -1.0f
 
static SECTION_RODATA f32 const lit_3962 = 0.5f
 
static SECTION_RODATA f32 const lit_3963 = -1.0f / 5.0f
 
static SECTION_RODATA f32 const lit_3964 = 20.0f
 
static actor_method_class daObjLv4PRwall_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv4PRwall
 
SECTION_DATA void__vt__16daObjLv4PRwall_c [11]
 

Function Documentation

◆ __ct__16dBgS_MoveBgActorFv()

void __ct__16dBgS_MoveBgActorFv ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10fopAc_ac_cFv()

void __dt__10fopAc_ac_cFv ( )

◆ __dt__16daObjLv4PRwall_cFv()

void __dt__16daObjLv4PRwall_cFv ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ cM_rndFX__Ff()

void cM_rndFX__Ff ( )

◆ COMPILER_STRIP_GATE() [1/13]

COMPILER_STRIP_GATE ( 0x80C698E8  ,
l_dzbidx 
)

◆ COMPILER_STRIP_GATE() [2/13]

COMPILER_STRIP_GATE ( 0x80C698F4  ,
l_bmdidx 
)

◆ COMPILER_STRIP_GATE() [3/13]

COMPILER_STRIP_GATE ( 0x80C69900  ,
l_cull_box 
)

◆ COMPILER_STRIP_GATE() [4/13]

COMPILER_STRIP_GATE ( 0x80C69948  ,
lit_3688 
)

◆ COMPILER_STRIP_GATE() [5/13]

COMPILER_STRIP_GATE ( 0x80C6994C  ,
lit_3689 
)

◆ COMPILER_STRIP_GATE() [6/13]

COMPILER_STRIP_GATE ( 0x80C69950  ,
lit_3691 
)

◆ COMPILER_STRIP_GATE() [7/13]

COMPILER_STRIP_GATE ( 0x80C69958  ,
lit_3713 
)

◆ COMPILER_STRIP_GATE() [8/13]

COMPILER_STRIP_GATE ( 0x80C6995C  ,
lit_3959 
)

◆ COMPILER_STRIP_GATE() [9/13]

COMPILER_STRIP_GATE ( 0x80C69960  ,
lit_3960 
)

◆ COMPILER_STRIP_GATE() [10/13]

COMPILER_STRIP_GATE ( 0x80C69964  ,
lit_3961 
)

◆ COMPILER_STRIP_GATE() [11/13]

COMPILER_STRIP_GATE ( 0x80C69968  ,
lit_3962 
)

◆ COMPILER_STRIP_GATE() [12/13]

COMPILER_STRIP_GATE ( 0x80C6996C  ,
lit_3963 
)

◆ COMPILER_STRIP_GATE() [13/13]

COMPILER_STRIP_GATE ( 0x80C69970  ,
lit_3964 
)

◆ create1st__16daObjLv4PRwall_cFv()

void create1st__16daObjLv4PRwall_cFv ( )

◆ Create__16daObjLv4PRwall_cFv()

void Create__16daObjLv4PRwall_cFv ( )

◆ CreateHeap__16daObjLv4PRwall_cFv()

void CreateHeap__16daObjLv4PRwall_cFv ( )

◆ daObjLv4PRwall_create1st()

static void daObjLv4PRwall_create1st ( daObjLv4PRwall_c param_0)
static

◆ daObjLv4PRwall_create1st__FP16daObjLv4PRwall_c()

static void daObjLv4PRwall_create1st__FP16daObjLv4PRwall_c ( )
static

◆ daObjLv4PRwall_MoveBGDelete()

static void daObjLv4PRwall_MoveBGDelete ( daObjLv4PRwall_c param_0)
static

◆ daObjLv4PRwall_MoveBGDelete__FP16daObjLv4PRwall_c()

static void daObjLv4PRwall_MoveBGDelete__FP16daObjLv4PRwall_c ( )
static

◆ daObjLv4PRwall_MoveBGDraw()

static void daObjLv4PRwall_MoveBGDraw ( daObjLv4PRwall_c param_0)
static

◆ daObjLv4PRwall_MoveBGDraw__FP16daObjLv4PRwall_c()

static void daObjLv4PRwall_MoveBGDraw__FP16daObjLv4PRwall_c ( )
static

◆ daObjLv4PRwall_MoveBGExecute()

static void daObjLv4PRwall_MoveBGExecute ( daObjLv4PRwall_c param_0)
static

◆ daObjLv4PRwall_MoveBGExecute__FP16daObjLv4PRwall_c()

static void daObjLv4PRwall_MoveBGExecute__FP16daObjLv4PRwall_c ( )
static

◆ dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz()

void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ( )

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ Delete__16daObjLv4PRwall_cFv()

void Delete__16daObjLv4PRwall_cFv ( )

◆ Draw__16daObjLv4PRwall_cFv()

void Draw__16daObjLv4PRwall_cFv ( )

◆ Execute__16daObjLv4PRwall_cFPPA3_A4_f()

void Execute__16daObjLv4PRwall_cFPPA3_A4_f ( )

◆ fopAc_IsActor__FPv()

void fopAc_IsActor__FPv ( )

◆ fopAcIt_Judge__FPFPvPv_PvPv()

void fopAcIt_Judge__FPFPvPv_PvPv ( )

◆ fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff()

void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ IsDelete__16dBgS_MoveBgActorFv()

bool IsDelete__16dBgS_MoveBgActorFv ( )

◆ isSwitch__10dSv_info_cCFii()

void isSwitch__10dSv_info_cCFii ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f()

void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ( )

◆ MoveBGDelete__16dBgS_MoveBgActorFv()

void MoveBGDelete__16dBgS_MoveBgActorFv ( )

◆ MoveBGExecute__16dBgS_MoveBgActorFv()

void MoveBGExecute__16dBgS_MoveBgActorFv ( )

◆ onSwitch__10dSv_info_cFii()

void onSwitch__10dSv_info_cFii ( )

◆ searchObjSwTurn()

static void searchObjSwTurn ( void param_0,
void param_1 
)
static

◆ searchObjSwTurn__FPvPv()

static void searchObjSwTurn__FPvPv ( )
static

◆ seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ setMtx__16daObjLv4PRwall_cFv()

void setMtx__16daObjLv4PRwall_cFv ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ StartQuake__12dVibration_cFii4cXyz()

void StartQuake__12dVibration_cFii4cXyz ( )

◆ StartShock__12dVibration_cFii4cXyz()

void StartShock__12dVibration_cFii4cXyz ( )

◆ StopQuake__12dVibration_cFi()

void StopQuake__12dVibration_cFi ( )

◆ ToBack__16dBgS_MoveBgActorFv()

bool ToBack__16dBgS_MoveBgActorFv ( )

◆ ToFore__16dBgS_MoveBgActorFv()

bool ToFore__16dBgS_MoveBgActorFv ( )

◆ transM__14mDoMtx_stack_cFfff()

void transM__14mDoMtx_stack_cFfff ( )

Variable Documentation

◆ __vt__16daObjLv4PRwall_c

SECTION_DATA void* __vt__16daObjLv4PRwall_c[11]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
bool IsDelete__16dBgS_MoveBgActorFv()
void Draw__16daObjLv4PRwall_cFv()
void Delete__16daObjLv4PRwall_cFv()
void Execute__16daObjLv4PRwall_cFPPA3_A4_f()
bool ToFore__16dBgS_MoveBgActorFv()
bool ToBack__16dBgS_MoveBgActorFv()
void __dt__16daObjLv4PRwall_cFv()
void CreateHeap__16daObjLv4PRwall_cFv()
void Create__16daObjLv4PRwall_cFv()

◆ __vt__16dBgS_MoveBgActor

void* __vt__16dBgS_MoveBgActor[10]
extern

◆ d_a_obj_lv4prwall__stringBase0

char const* const d_a_obj_lv4prwall__stringBase0
extern

◆ daObjLv4PRwall_METHODS

actor_method_class daObjLv4PRwall_METHODS
static
Initial value:
= {
0,
}
static void daObjLv4PRwall_MoveBGDraw__FP16daObjLv4PRwall_c()
static void daObjLv4PRwall_create1st__FP16daObjLv4PRwall_c()
static void daObjLv4PRwall_MoveBGExecute__FP16daObjLv4PRwall_c()
static void daObjLv4PRwall_MoveBGDelete__FP16daObjLv4PRwall_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_Obj_Lv4PRwall

actor_process_profile_definition g_profile_Obj_Lv4PRwall
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjLv4PRwall_c),
0,
0,
672,
0x00040100,
}
Arbiter's Grounds Rail Wall (Not Stallord?)
Definition d_a_obj_lv4prwall.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjLv4PRwall_METHODS
Definition d_a_obj_lv4prwall.cpp:224
@ PROC_Obj_Lv4PRwall
Definition d_procname.h:213
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

SECTION_DATA void* l_arcName[3]
static
Initial value:
= {
(void*)(((char*)&d_a_obj_lv4prwall__stringBase0) + 0xA),
(void*)(((char*)&d_a_obj_lv4prwall__stringBase0) + 0x12),
}
char const *const d_a_obj_lv4prwall__stringBase0

◆ l_bmdidx

SECTION_RODATA u8 const l_bmdidx[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04,
}

◆ l_cull_box

SECTION_RODATA u8 const l_cull_box[72]
static
Initial value:
= {
0xC4, 0xC8, 0x00, 0x00, 0xC2, 0xC8, 0x00, 0x00, 0xC4, 0xC8, 0x00, 0x00, 0x44, 0xC8, 0x00,
0x00, 0x44, 0xB3, 0xB6, 0x66, 0x44, 0xC8, 0x00, 0x00, 0xC4, 0x89, 0x81, 0x48, 0xC2, 0x70,
0x00, 0x00, 0xC4, 0x89, 0x90, 0x00, 0x44, 0x89, 0x80, 0x00, 0x44, 0xAF, 0x00, 0x00, 0x44,
0x89, 0x90, 0x00, 0xC4, 0x89, 0x87, 0x5C, 0xC3, 0x48, 0x33, 0x33, 0xC4, 0x89, 0x87, 0x5C,
0x44, 0x89, 0x87, 0x5C, 0x44, 0x7A, 0x2C, 0xCD, 0x44, 0x89, 0x87, 0x5C,
}

◆ l_dzbidx

SECTION_RODATA u8 const l_dzbidx[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07,
}

◆ lit_3688

SECTION_RODATA u32 const lit_3688 = 0x3C800000
static

◆ lit_3689

SECTION_RODATA f32 const lit_3689 = 2.0f
static

◆ lit_3691

SECTION_RODATA u8 const lit_3691[8]
static
Initial value:
= {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
}

◆ lit_3713

SECTION_RODATA u8 const lit_3713[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_3959

SECTION_RODATA f32 const lit_3959 = -2.0f
static

◆ lit_3960

SECTION_RODATA f32 const lit_3960 = 1.0f
static

◆ lit_3961

SECTION_RODATA f32 const lit_3961 = -1.0f
static

◆ lit_3962

SECTION_RODATA f32 const lit_3962 = 0.5f
static

◆ lit_3963

SECTION_RODATA f32 const lit_3963 = -1.0f / 5.0f
static

◆ lit_3964

SECTION_RODATA f32 const lit_3964 = 20.0f
static

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ sincosTable___5JMath

u8 sincosTable___5JMath[65536]

◆ stringBase_80C69974

SECTION_DEAD char const* const stringBase_80C69974 = "PRWallR09"
static

◆ stringBase_80C6997E

SECTION_DEAD char const* const stringBase_80C6997E = "P_Rwall"
static

◆ stringBase_80C69986

SECTION_DEAD char const* const stringBase_80C69986 = "PRWallR04"
static