Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_npc_bou.cpp File Reference

Functions

static f32 dummy (u8 i_dummy)
 
static int daNpc_Bou_Create (void *i_this)
 
static int daNpc_Bou_Delete (void *i_this)
 
static int daNpc_Bou_Execute (void *i_this)
 
static int daNpc_Bou_Draw (void *i_this)
 
static int daNpc_Bou_IsDelete (void *i_this)
 

Variables

static int l_bmdData [1][2]
 
daNpcT_evtData_c l_evtList [11]
 
static char * l_resNameList [7]
 
static s8 l_loadResPtrn0 [4] = {1, 2, 4, -1}
 
static s8 l_loadResPtrn1 [3] = {1, 3, -1}
 
static s8 l_loadResPtrn2 [3] = {1, 4, -1}
 
static s8 l_loadResPtrn3 [3] = {1, 5, -1}
 
static s8 l_loadResPtrn9 [5] = {1, 2, 3, 4, -1}
 
static s8l_loadResPtrnList [6]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [11]
 
static daNpcT_motionAnmData_c l_motionAnmData [23]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [44]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [88]
 
static actor_method_class daNpc_Bou_MethodTable
 
actor_process_profile_definition g_profile_NPC_BOU
 
static daNpc_Bou_Param_c l_HIO
 

Function Documentation

◆ daNpc_Bou_Create()

static int daNpc_Bou_Create ( void * i_this)
static

◆ daNpc_Bou_Delete()

static int daNpc_Bou_Delete ( void * i_this)
static

◆ daNpc_Bou_Draw()

static int daNpc_Bou_Draw ( void * i_this)
static

◆ daNpc_Bou_Execute()

static int daNpc_Bou_Execute ( void * i_this)
static

◆ daNpc_Bou_IsDelete()

static int daNpc_Bou_IsDelete ( void * i_this)
static

◆ dummy()

static f32 dummy ( u8 i_dummy)
static

Variable Documentation

◆ daNpc_Bou_MethodTable

actor_method_class daNpc_Bou_MethodTable
static
Initial value:
= {
}
static int daNpc_Bou_Delete(void *i_this)
Definition d_a_npc_bou.cpp:1618
static int daNpc_Bou_Create(void *i_this)
Definition d_a_npc_bou.cpp:1614
static int daNpc_Bou_Draw(void *i_this)
Definition d_a_npc_bou.cpp:1626
static int daNpc_Bou_IsDelete(void *i_this)
Definition d_a_npc_bou.cpp:1630
static int daNpc_Bou_Execute(void *i_this)
Definition d_a_npc_bou.cpp:1622
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_BOU

actor_process_profile_definition g_profile_NPC_BOU
extern
Initial value:
= {
7,
sizeof(daNpc_Bou_c),
0,
0,
324,
0x00040107,
}
Mayor Bo.
Definition d_a_npc_bou.h:66
static actor_method_class daNpc_Bou_MethodTable
Definition d_a_npc_bou.cpp:1634
@ PROC_NPC_BOU
Definition d_procname.h:591
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
{11, 1},
}

◆ l_evtList

daNpcT_evtData_c l_evtList[11]
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
{"WILDGOAT", 2},
{"WILDGOAT_SUCCESS", 2},
{"WILDGOAT_FAILURE", 2},
{"SPEAKTO", 2},
{"CONFIDENTIAL_CONVERSATION", 6},
{"FIND_WOLF", 6},
{"MEETING_AGAIN", 4},
{"MEETING_AGAIN_PLAYER_ON_HORSE", 4},
{"MEETING_AGAIN_NEAR", 4},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[11]
static
Initial value:
= {
{-1, 0, 0, 17, 2, 1, 1},
{6, 0, 1, 17, 2, 1, 1},
{4, 0, 2, 17, 2, 1, 1},
{4, 2, 3, 16, 2, 3, 0},
{5, 0, 3, 17, 0, 3, 0},
{6, 2, 3, 18, 2, 3, 0},
{7, 0, 4, 25, 0, 4, 1},
{8, 2, 4, 26, 2, 4, 1},
{11, 2, 4, 28, 2, 4, 1},
{9, 0, 4, 17, 2, 1, 1},
{10, 0, 4, 27, 0, 4, 1},
}

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[44]
static
Initial value:
= {
{1, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {4, 0, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{9, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {6, -1, 1}, {7, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{10, -1, 1}, {8, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {2, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{5, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {3, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{7, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {8, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}
}

◆ l_HIO

daNpc_Bou_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[4] = {1, 2, 4, -1}
static

◆ l_loadResPtrn1

s8 l_loadResPtrn1[3] = {1, 3, -1}
static

◆ l_loadResPtrn2

s8 l_loadResPtrn2[3] = {1, 4, -1}
static

◆ l_loadResPtrn3

s8 l_loadResPtrn3[3] = {1, 5, -1}
static

◆ l_loadResPtrn9

s8 l_loadResPtrn9[5] = {1, 2, 3, 4, -1}
static

◆ l_loadResPtrnList

s8* l_loadResPtrnList[6]
static
Initial value:
= {
}
static s8 l_loadResPtrn3[3]
Definition d_a_npc_bou.cpp:49
static s8 l_loadResPtrn2[3]
Definition d_a_npc_bou.cpp:47
static s8 l_loadResPtrn0[4]
Definition d_a_npc_bou.cpp:43
static s8 l_loadResPtrn9[5]
Definition d_a_npc_bou.cpp:51
static s8 l_loadResPtrn1[3]
Definition d_a_npc_bou.cpp:45

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[23]
static
Initial value:
= {
{8, 2, 1, 14, 0, 1, 1, 0},
{5, 0, 2, 14, 0, 1, 1, 0},
{7, 2, 3, 14, 0, 1, 1, 0},
{7, 0, 1, 14, 0, 1, 1, 0},
{21, 2, 4, 14, 0, 1, 1, 0},
{12, 2, 3, 14, 0, 1, 1, 0},
{11, 0, 3, 14, 0, 1, 1, 0},
{13, 2, 3, 14, 0, 1, 1, 0},
{8, 0, 3, 14, 0, 1, 1, 0},
{10, 0, 3, 14, 0, 1, 1, 0},
{9, 2, 3, 14, 0, 1, 1, 0},
{20, 2, 4, 14, 0, 1, 1, 0},
{22, 2, 4, 14, 0, 1, 1, 0},
{14, 0, 4, 14, 0, 1, 1, 0},
{16, 0, 4, 14, 0, 1, 1, 0},
{19, 0, 4, 14, 0, 1, 1, 0},
{12, 0, 4, 14, 0, 1, 1, 0},
{13, 0, 4, 14, 0, 1, 1, 0},
{15, 0, 4, 14, 0, 1, 1, 0},
{5, 0, 4, 14, 0, 1, 1, 0},
{6, 2, 4, 14, 0, 1, 1, 0},
{17, 0, 4, 14, 0, 1, 1, 0},
{18, 2, 4, 14, 0, 1, 1, 0}
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[88]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{6, -1, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {8, 0, 1}, {10, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{9, -1, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {10, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{11, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {12, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{1, -1, 1}, {0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {14, -1, 1}, {11, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{15, -1, 1}, {12, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {16, -1, 1}, {11, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{17, -1, 1}, {11, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {18, -1, 1}, {11, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{19, -1, 1}, {20, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {20, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{21, -1, 1}, {22, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {22, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{3, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {13, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{2, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {6, -1, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[7]
static
Initial value:
= {
"",
"Bou",
"Bou1",
"Bou2",
"Bou4",
"Bou_p1",
"Jagar2"
}