Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_yobikusa.cpp File Reference

Functions

static int nodeCallBack (J3DJoint *i_jnt, int i_param)
 
static int createSolidHeap (fopAc_ac_c *i_this)
 
static int daObjYobikusa_Draw (daObjYobikusa_c *i_this)
 
static int daObjYobikusa_Execute (daObjYobikusa_c *i_this)
 
static bool daObjYobikusa_IsDelete (daObjYobikusa_c *i_this)
 
static int daObjYobikusa_Delete (daObjYobikusa_c *i_this)
 
static int daObjYobikusa_Create (fopAc_ac_c *i_this)
 

Variables

static const char * l_arcName1 = "J_Tobi"
 
static const char * l_arcName2 = "J_Umak"
 
static const dCcD_SrcCyl ccCylSrc
 
static actor_method_class l_daObjYobikusa_Method
 
actor_process_profile_definition g_profile_Obj_Yobikusa
 

Function Documentation

◆ createSolidHeap()

static int createSolidHeap ( fopAc_ac_c * i_this)
static

◆ daObjYobikusa_Create()

static int daObjYobikusa_Create ( fopAc_ac_c * i_this)
static

◆ daObjYobikusa_Delete()

static int daObjYobikusa_Delete ( daObjYobikusa_c * i_this)
static

◆ daObjYobikusa_Draw()

static int daObjYobikusa_Draw ( daObjYobikusa_c * i_this)
static

◆ daObjYobikusa_Execute()

static int daObjYobikusa_Execute ( daObjYobikusa_c * i_this)
static

◆ daObjYobikusa_IsDelete()

static bool daObjYobikusa_IsDelete ( daObjYobikusa_c * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_jnt,
int i_param )
static

Variable Documentation

◆ ccCylSrc

const dCcD_SrcCyl ccCylSrc
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8480422, 0x11}, 0x139}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x4},
{0x2},
},
{
{0.0f, 0.0f, 0.0f},
30.0f,
80.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ g_profile_Obj_Yobikusa

actor_process_profile_definition g_profile_Obj_Yobikusa
extern
Initial value:
= {
7,
sizeof(daObjYobikusa_c),
0,
0,
29,
0x40180,
}
Hawk Grass.
Definition d_a_obj_yobikusa.h:15
static actor_method_class l_daObjYobikusa_Method
Definition d_a_obj_yobikusa.cpp:413
@ PROC_Obj_Yobikusa
Definition d_procname.h:342
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName1

const char* l_arcName1 = "J_Tobi"
static

◆ l_arcName2

const char* l_arcName2 = "J_Umak"
static

◆ l_daObjYobikusa_Method

actor_method_class l_daObjYobikusa_Method
static
Initial value:
= {
}
static int daObjYobikusa_Delete(daObjYobikusa_c *i_this)
Definition d_a_obj_yobikusa.cpp:376
static int daObjYobikusa_Create(fopAc_ac_c *i_this)
Definition d_a_obj_yobikusa.cpp:409
static int daObjYobikusa_Execute(daObjYobikusa_c *i_this)
Definition d_a_obj_yobikusa.cpp:326
static bool daObjYobikusa_IsDelete(daObjYobikusa_c *i_this)
Definition d_a_obj_yobikusa.cpp:368
static int daObjYobikusa_Draw(daObjYobikusa_c *i_this)
Definition d_a_obj_yobikusa.cpp:322
int(* process_method_func)(void *)
Definition f_pc_method.h:7