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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | nodeCallBack (J3DJoint *i_jnt, int i_param) |
static int | createSolidHeap (fopAc_ac_c *i_this) |
static int | daObjYobikusa_Draw (daObjYobikusa_c *i_this) |
static int | daObjYobikusa_Execute (daObjYobikusa_c *i_this) |
static bool | daObjYobikusa_IsDelete (daObjYobikusa_c *i_this) |
static int | daObjYobikusa_Delete (daObjYobikusa_c *i_this) |
static int | daObjYobikusa_Create (fopAc_ac_c *i_this) |
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static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static const char * | l_arcName1 = "J_Tobi" |
static const char * | l_arcName2 = "J_Umak" |
static const dCcD_SrcCyl | ccCylSrc |
static actor_method_class | l_daObjYobikusa_Method |
actor_process_profile_definition | g_profile_Obj_Yobikusa |
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