Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void __ct__10dCcD_GSttsFv | ( | ) |
void __ct__10fopAc_ac_cFv | ( | ) |
void __ct__12dBgS_AcchCirFv | ( | ) |
void __ct__12dCcD_GObjInfFv | ( | ) |
void __ct__13cBgS_PolyInfoFv | ( | ) |
void __ct__9dBgS_AcchFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__10cCcD_GSttsFv | ( | ) |
Vtables for daObjHBombkoya_c mostly match, but __dt__17dEvLib_callback_cFv keeps getting generated above after daObjHBombkoya_create1st instead of down here. If that can be fixed, it should fix all vtable issues for this TU
void __dt__10dCcD_GSttsFv | ( | ) |
void __dt__10fopAc_ac_cFv | ( | ) |
void __dt__12dBgS_AcchCirFv | ( | ) |
void __dt__12dBgS_ObjAcchFv | ( | ) |
void __dt__12dCcD_GObjInfFv | ( | ) |
void __dt__12J3DFrameCtrlFv | ( | ) |
void __dt__13cBgS_PolyInfoFv | ( | ) |
void __dt__18daObjMasterSword_cFv | ( | ) |
void __dt__8cM3dGAabFv | ( | ) |
void __dt__8cM3dGCirFv | ( | ) |
void __dt__8cM3dGCylFv | ( | ) |
void __dt__9dBgS_AcchFv | ( | ) |
void __ptmf_scall | ( | ) |
void __sinit_d_a_obj_master_sword_cpp | ( | ) |
void _restgpr_26 | ( | ) |
void _restgpr_27 | ( | ) |
void _restgpr_28 | ( | ) |
void _restgpr_29 | ( | ) |
void _savegpr_26 | ( | ) |
void _savegpr_27 | ( | ) |
void _savegpr_28 | ( | ) |
void _savegpr_29 | ( | ) |
void ActionTarget__12dAttention_cFl | ( | ) |
COMPILER_STRIP_GATE | ( | 0x80C91940 | , |
&daObjMasterSword_c::mAttr | |||
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COMPILER_STRIP_GATE | ( | 0x80C91944 | , |
& | lit_3710 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C91950 | , |
& | lit_3759 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C91954 | , |
& | lit_3861 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C91958 | , |
& | lit_3862 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C9195C | , |
& | lit_3863 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C91960 | , |
& | lit_4030 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C91968 | , |
& | lit_4091 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C9196C | , |
& | lit_4092 | ||
) |
void create__18daObjMasterSword_cFv | ( | ) |
void create_init__18daObjMasterSword_cFv | ( | ) |
void CreateHeap__18daObjMasterSword_cFv | ( | ) |
void createHeapCallBack__18daObjMasterSword_cFP10fopAc_ac_c | ( | ) |
void CrrPos__9dBgS_AcchFR4dBgS | ( | ) |
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void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj | ( | ) |
void dComIfGs_setSelectEquipSword__FUc | ( | ) |
void dMeter2Info_setCloth__FUcb | ( | ) |
void dMeter2Info_setSword__FUcb | ( | ) |
void draw__18daObjMasterSword_cFv | ( | ) |
void entry__13mDoExt_brkAnmFP16J3DMaterialTablef | ( | ) |
void entry__13mDoExt_btkAnmFP16J3DMaterialTablef | ( | ) |
void executeWait__18daObjMasterSword_cFv | ( | ) |
void fopAcM_delete__FP10fopAc_ac_c | ( | ) |
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl | ( | ) |
void fopAcM_orderMapToolEvent__FP10fopAc_ac_cUcsUsUsUs | ( | ) |
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData | ( | ) |
void getActionBtnB__12dAttention_cFv | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
void init__12J3DFrameCtrlFs | ( | ) |
void init__13mDoExt_brkAnmFP16J3DMaterialTableP15J3DAnmTevRegKeyiifss | ( | ) |
void init__13mDoExt_btkAnmFP16J3DMaterialTableP19J3DAnmTextureSRTKeyiifss | ( | ) |
void Init__9dCcD_SttsFiiP10fopAc_ac_c | ( | ) |
void initWait__18daObjMasterSword_cFv | ( | ) |
void isEventBit__11dSv_event_cCFUs | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void onEventBit__11dSv_event_cFUs | ( | ) |
void onFirstBit__21dSv_player_get_item_cFUc | ( | ) |
void play__14mDoExt_baseAnmFv | ( | ) |
REGISTER_CTORS | ( | 0x80C918E4 | , |
__sinit_d_a_obj_master_sword_cpp | |||
) |
void removeTevRegAnimator__16J3DMaterialTableFP15J3DAnmTevRegKey | ( | ) |
void removeTexMtxAnimator__16J3DMaterialTableFP19J3DAnmTextureSRTKey | ( | ) |
void Set__4cCcSFP8cCcD_Obj | ( | ) |
void Set__8dCcD_CylFRC11dCcD_SrcCyl | ( | ) |
void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void SetObj__16dBgS_PolyPassChkFv | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
void SetWall__12dBgS_AcchCirFff | ( | ) |
void transS__14mDoMtx_stack_cFRC4cXyz | ( | ) |
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u8 ActionTable__18daObjMasterSword_c[24] |
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u8 mSimpleTexObj__21dDlst_shadowControl_c[32] |
u8 now__14mDoMtx_stack_c[48] |
u8 saveBitLabels__16dSv_event_flag_c[1644+4] |
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