Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_master_sword.cpp File Reference

Functions

static int daObjMasterSword_Create (fopAc_ac_c *i_this)
 
static int daObjMasterSword_Delete (daObjMasterSword_c *i_this)
 
static int daObjMasterSword_Execute (daObjMasterSword_c *i_this)
 
static int daObjMasterSword_Draw (daObjMasterSword_c *i_this)
 
static int daObjMasterSword_IsDelete (daObjMasterSword_c *param_0)
 

Variables

static char * l_arcName = "MstrSword"
 
static actor_method_class l_daObjMasterSword_Method
 
actor_process_profile_definition g_profile_Obj_MasterSword
 

Function Documentation

◆ daObjMasterSword_Create()

static int daObjMasterSword_Create ( fopAc_ac_c * i_this)
static

◆ daObjMasterSword_Delete()

static int daObjMasterSword_Delete ( daObjMasterSword_c * i_this)
static

◆ daObjMasterSword_Draw()

static int daObjMasterSword_Draw ( daObjMasterSword_c * i_this)
static

◆ daObjMasterSword_Execute()

static int daObjMasterSword_Execute ( daObjMasterSword_c * i_this)
static

◆ daObjMasterSword_IsDelete()

static int daObjMasterSword_IsDelete ( daObjMasterSword_c * param_0)
static

Variable Documentation

◆ g_profile_Obj_MasterSword

actor_process_profile_definition g_profile_Obj_MasterSword
extern
Initial value:
= {
7,
0,
0,
562,
0x00040000,
}
Master Sword.
Definition d_a_obj_master_sword.h:23
static actor_method_class l_daObjMasterSword_Method
Definition d_a_obj_master_sword.cpp:237
@ PROC_Obj_MasterSword
Definition d_procname.h:397
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "MstrSword"
static

◆ l_daObjMasterSword_Method

actor_method_class l_daObjMasterSword_Method
static
Initial value:
= {
}
static int daObjMasterSword_IsDelete(daObjMasterSword_c *param_0)
Definition d_a_obj_master_sword.cpp:233
static int daObjMasterSword_Delete(daObjMasterSword_c *i_this)
Definition d_a_obj_master_sword.cpp:162
static int daObjMasterSword_Draw(daObjMasterSword_c *i_this)
Definition d_a_obj_master_sword.cpp:203
static int daObjMasterSword_Execute(daObjMasterSword_c *i_this)
Definition d_a_obj_master_sword.cpp:199
static int daObjMasterSword_Create(fopAc_ac_c *i_this)
Definition d_a_obj_master_sword.cpp:79
int(* process_method_func)(void *)
Definition f_pc_method.h:7