Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_stream.cpp File Reference

Functions

static int daTagStream_Create (fopAc_ac_c *i_this)
 
static int daTagStream_Delete (daTagStream_c *i_this)
 
static int daTagStream_Execute (daTagStream_c *i_this)
 
static bool daTagStream_Draw (daTagStream_c *param_0)
 

Variables

static actor_method_class l_daTagStream_Method
 
actor_process_profile_definition g_profile_Tag_Stream
 

Function Documentation

◆ daTagStream_Create()

static int daTagStream_Create ( fopAc_ac_c i_this)
static

◆ daTagStream_Delete()

static int daTagStream_Delete ( daTagStream_c i_this)
static

◆ daTagStream_Draw()

static bool daTagStream_Draw ( daTagStream_c param_0)
static

◆ daTagStream_Execute()

static int daTagStream_Execute ( daTagStream_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Stream

actor_process_profile_definition g_profile_Tag_Stream
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagStream_c),
0,
0,
259,
0x44000,
}
Definition d_a_tag_stream.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagStream_Method
Definition d_a_tag_stream.cpp:112
@ PROC_Tag_Stream
Definition d_procname.h:714
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagStream_Method

actor_method_class l_daTagStream_Method
static
Initial value:
= {
0,
}
static int daTagStream_Create(fopAc_ac_c *i_this)
Definition d_a_tag_stream.cpp:63
static int daTagStream_Delete(daTagStream_c *i_this)
Definition d_a_tag_stream.cpp:83
static int daTagStream_Execute(daTagStream_c *i_this)
Definition d_a_tag_stream.cpp:100
static bool daTagStream_Draw(daTagStream_c *param_0)
Definition d_a_tag_stream.cpp:106
int(* process_method_func)(void *)
Definition f_pc_method.h:7