Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_fan.cpp File Reference

Functions

static voidsearchTornado2 (void *param_1, void *param_2)
 
static void daObjFan_create1st (daObjFan_c *param_0)
 
static int daObjFan_MoveBGDelete (daObjFan_c *param_0)
 
static int daObjFan_MoveBGExecute (daObjFan_c *param_0)
 
static int daObjFan_MoveBGDraw (daObjFan_c *param_0)
 

Variables

static int const l_bmd [3]
 
static int const l_dzb2 [3]
 
static int const l_dzb3 [3]
 
static int const l_se [3]
 
static int const l_wind_se [3]
 
static s16 const l_max_rotspeed [3]
 
static u32 const l_heap_size [3]
 
static const dCcD_SrcSph l_sph_src
 
static charl_arcName [3]
 
static Vec l_offset_posM [4]
 
static Vec l_offset_posL [4]
 
static actor_method_class daObjFan_METHODS
 
actor_process_profile_definition g_profile_Obj_Fan
 

Function Documentation

◆ daObjFan_create1st()

static void daObjFan_create1st ( daObjFan_c param_0)
static

◆ daObjFan_MoveBGDelete()

static int daObjFan_MoveBGDelete ( daObjFan_c param_0)
static

◆ daObjFan_MoveBGDraw()

static int daObjFan_MoveBGDraw ( daObjFan_c param_0)
static

◆ daObjFan_MoveBGExecute()

static int daObjFan_MoveBGExecute ( daObjFan_c param_0)
static

◆ searchTornado2()

static void * searchTornado2 ( void param_1,
void param_2 
)
static

Variable Documentation

◆ daObjFan_METHODS

actor_method_class daObjFan_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjFan_MoveBGDelete(daObjFan_c *param_0)
Definition d_a_obj_fan.cpp:344
static void daObjFan_create1st(daObjFan_c *param_0)
Definition d_a_obj_fan.cpp:338
static int daObjFan_MoveBGDraw(daObjFan_c *param_0)
Definition d_a_obj_fan.cpp:355
static int daObjFan_MoveBGExecute(daObjFan_c *param_0)
Definition d_a_obj_fan.cpp:349
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Fan

actor_process_profile_definition g_profile_Obj_Fan
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daObjFan_c),
0,
0,
0x235,
0x40100,
}
(City in the Sky?) Fan)
Definition d_a_obj_fan.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjFan_METHODS
Definition d_a_obj_fan.cpp:360
@ PROC_Obj_Fan
Definition d_procname.h:395
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName[3]
static
Initial value:
= {
"Obj_prop1",
"Obj_prop0",
"Obj_prop2",
}

◆ l_bmd

int const l_bmd[3]
static
Initial value:
= {
4,4,4,
}

◆ l_dzb2

int const l_dzb2[3]
static
Initial value:
= {
7,8,8,
}

◆ l_dzb3

int const l_dzb3[3]
static
Initial value:
= {
7,9,9,
}

◆ l_heap_size

u32 const l_heap_size[3]
static
Initial value:
= {
0x1680, 0x9AA0, 0x7E80,
}

◆ l_max_rotspeed

s16 const l_max_rotspeed[3]
static
Initial value:
= {
0x2000,
0x2000,
0x0BB8,
}

◆ l_offset_posL

Vec l_offset_posL[4]
static
Initial value:
= {
{-300.0f, 300.0f, 0.0f},
{-300.0f, -300.0f, 0.0f},
{300.0f, 300.0f, 0.0f},
{300.0f, -300.0f, 0.0f},
}

◆ l_offset_posM

Vec l_offset_posM[4]
static
Initial value:
= {
{-150.0f, 150.0f, 0.0f},
{-150.0f, -150.0f, 0.0f},
{150.0f, 150.0f, 0.0f},
{150.0f, -150.0f, 0.0f},
}

◆ l_se

int const l_se[3]
static
Initial value:
= {
}
@ Z2SE_OBJ_FAN_ROLL_M
Definition Z2SeMgr.h:3962
@ Z2SE_OBJ_FAN_ROLL_S
Definition Z2SeMgr.h:3961
@ Z2SE_OBJ_FAN_ROLL_L
Definition Z2SeMgr.h:3963

◆ l_sph_src

const dCcD_SrcSph l_sph_src
static
Initial value:
= {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0x1f}, {0x0, 0x11}, 0x0}},
{dCcD_SE_STONE, 0x0, 0x2, 0x0, 0x8},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 150.0f}
}
}
@ AT_TYPE_CSTATUE_SWING
Definition c_cc_d.h:40
@ dCcD_SE_STONE
Definition d_cc_d.h:23
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_wind_se

int const l_wind_se[3]
static
Initial value:
= {
}
@ Z2SE_OBJ_FAN_WIND_S
Definition Z2SeMgr.h:3964
@ Z2SE_OBJ_FAN_WIND_L
Definition Z2SeMgr.h:3966
@ Z2SE_OBJ_FAN_WIND_M
Definition Z2SeMgr.h:3965