Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swpush2.cpp File Reference

Namespaces

namespace  daObjSwpush2
 

Variables

actor_process_profile_definition g_profile_Obj_Swpush2
 

Variable Documentation

◆ g_profile_Obj_Swpush2

actor_process_profile_definition g_profile_Obj_Swpush2
extern
Initial value:
= {
2,
0,
0,
12,
&daObjSwpush2::Mthd_Table,
0x00040100,
}
Definition d_a_obj_swpush2.h:57
@ PROC_Obj_Swpush2
Definition d_procname.h:32
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ Mthd_Table

actor_method_class Mthd_Table
static
Initial value:
= {
NULL,
}
static int Mthd_Delete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:268
static int Mthd_Draw(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:276
static int Mthd_Execute(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:272
static int Mthd_Create(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:264
int(* process_method_func)(void *)
Definition f_pc_method.h:7