Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_door_dbdoor00.cpp File Reference

Functions

static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static chardummyStringFunc ()
 
static int CheckCreateHeap (fopAc_ac_c *i_this)
 
static int daDbdoor00_Draw (daDbDoor00_c *i_this)
 
static int daDbdoor00_Execute (daDbDoor00_c *i_this)
 
static int daDbdoor00_IsDelete (daDbDoor00_c *i_this)
 
static int daDbdoor00_Delete (daDbDoor00_c *i_this)
 
static int daDbdoor00_Create (fopAc_ac_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_bmd_base_name = "door-pushDouble_"
 
static actor_method_class l_daDbdoor00_Method
 
actor_process_profile_definition g_profile_DBDOOR
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c i_this)
static

◆ daDbdoor00_Create()

static int daDbdoor00_Create ( fopAc_ac_c i_this)
static

◆ daDbdoor00_Delete()

static int daDbdoor00_Delete ( daDbDoor00_c i_this)
static

◆ daDbdoor00_Draw()

static int daDbdoor00_Draw ( daDbDoor00_c i_this)
static

◆ daDbdoor00_Execute()

static int daDbdoor00_Execute ( daDbDoor00_c i_this)
static

◆ daDbdoor00_IsDelete()

static int daDbdoor00_IsDelete ( daDbDoor00_c i_this)
static

◆ dummyStringFunc()

static char * dummyStringFunc ( )
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint i_joint,
int  param_1 
)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_profile_DBDOOR

actor_process_profile_definition g_profile_DBDOOR
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daDbDoor00_c),
0,
0,
295,
0x44000,
}
Double Door.
Definition d_a_door_dbdoor00.h:15
static actor_method_class l_daDbdoor00_Method
Definition d_a_door_dbdoor00.cpp:467
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_DBDOOR
Definition d_procname.h:556
@ fopAc_CULLBOX_6_e
Definition f_op_actor.h:59
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_bmd_base_name

char* l_bmd_base_name = "door-pushDouble_"
static

◆ l_daDbdoor00_Method

actor_method_class l_daDbdoor00_Method
static
Initial value:
= {
}
static int daDbdoor00_Create(fopAc_ac_c *i_this)
Definition d_a_door_dbdoor00.cpp:462
static int daDbdoor00_IsDelete(daDbDoor00_c *i_this)
Definition d_a_door_dbdoor00.cpp:449
static int daDbdoor00_Draw(daDbDoor00_c *i_this)
Definition d_a_door_dbdoor00.cpp:438
static int daDbdoor00_Delete(daDbDoor00_c *i_this)
Definition d_a_door_dbdoor00.cpp:455
static int daDbdoor00_Execute(daDbDoor00_c *i_this)
Definition d_a_door_dbdoor00.cpp:443
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}