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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | daE_MK_BO_Draw (e_mk_bo_class *i_this) |
| static void | hit_check (e_mk_bo_class *i_this) |
| static s8 | e_mk_bo_shot (e_mk_bo_class *i_this) |
| static s8 | e_mk_bo_start (e_mk_bo_class *i_this) |
| static s8 | e_mk_bo_r04 (e_mk_bo_class *i_this) |
| static void | e_mk_bo_hasira (e_mk_bo_class *i_this) |
| static void | e_mk_bo_demo_ground (e_mk_bo_class *i_this) |
| static void | e_mk_bo_demo_spin (e_mk_bo_class *i_this) |
| static void | action (e_mk_bo_class *i_this) |
| static int | daE_MK_BO_Execute (e_mk_bo_class *i_this) |
| static int | daE_MK_BO_IsDelete (e_mk_bo_class *i_this) |
| static int | daE_MK_BO_Delete (e_mk_bo_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_MK_BO_Create (fopAc_ac_c *i_this) |
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| static actor_method_class | l_daE_MK_BO_Method |
| actor_process_profile_definition | g_profile_E_MK_BO |
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