= {
8,
0,
0,
}
Ook's Boomerang.
Definition d_a_e_mk_bo.h:17
static actor_method_class l_daE_MK_BO_Method
Definition d_a_e_mk_bo.cpp:807
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:81
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ENEMY_e
Definition f_op_actor.h:68
@ fpcDwPi_E_MK_BO_e
Definition f_pc_draw_priority.h:182
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_E_MK_BO_e
Definition f_pc_name.h:759
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12