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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | ccHitCallback (fopAc_ac_c *param_0, dCcD_GObjInf *param_1, fopAc_ac_c *param_2, dCcD_GObjInf *param_3) |
| static fopAc_ac_c * | pushPullcallBack (fopAc_ac_c *param_0, fopAc_ac_c *param_1, s16 param_2, dBgW_Base::PushPullLabel label) |
| static void * | searchIronBallCallback (void *i_actor, void *i_data) |
| static void | daObjYtaihou_create1st (daObjYtaihou_c *i_this) |
| static void | daObjYtaihou_MoveBGDelete (daObjYtaihou_c *i_this) |
| static void | daObjYtaihou_MoveBGExecute (daObjYtaihou_c *i_this) |
| static void | daObjYtaihou_MoveBGDraw (daObjYtaihou_c *i_this) |
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| static char const * | l_arcName [1] = {"Y_taihou"} |
| static dCcD_SrcCyl | l_cc_cyl_src |
| static u16 | l_offsetAngle [4] |
| static f32 | l_wheelMinR |
| static u8 | lbl_396_bss_4C |
| static const Vec | l_hibanaOffset = {0.0f, 150.0f, 50.0f} |
| static const Vec | l_shotOffset = {0.0f, 130.0f, -100.0f} |
| static const Vec | l_shotSmokeOffset = {0.0f, 0.0f, 0.0f} |
| static const Vec | l_cc_offset = {0.0f, 0.0f, -50.0f} |
| static actor_method_class | daObjYtaihou_METHODS |
| actor_process_profile_definition | g_profile_Obj_Ytaihou |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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