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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static void | ccHitCallback (fopAc_ac_c *param_0, dCcD_GObjInf *param_1, fopAc_ac_c *param_2, dCcD_GObjInf *param_3) |
static fopAc_ac_c * | pushPullcallBack (fopAc_ac_c *param_0, fopAc_ac_c *param_1, s16 param_2, dBgW_Base::PushPullLabel label) |
static void * | searchIronBallCallback (void *i_actor, void *i_data) |
UNK_BSS (1109) | |
UNK_BSS (1107) | |
UNK_BSS (1105) | |
UNK_BSS (1104) | |
UNK_BSS (1099) | |
UNK_BSS (1097) | |
UNK_BSS (1095) | |
UNK_BSS (1094) | |
UNK_BSS (1057) | |
UNK_BSS (1055) | |
UNK_BSS (1053) | |
UNK_BSS (1052) | |
UNK_BSS (1014) | |
UNK_BSS (1012) | |
UNK_BSS (1010) | |
UNK_BSS (1009) | |
static void | daObjYtaihou_create1st (daObjYtaihou_c *i_this) |
static void | daObjYtaihou_MoveBGDelete (daObjYtaihou_c *i_this) |
static void | daObjYtaihou_MoveBGExecute (daObjYtaihou_c *i_this) |
static void | daObjYtaihou_MoveBGDraw (daObjYtaihou_c *i_this) |
Variables | |
static SECTION_DATA char const * | l_arcName [1] = {"Y_taihou"} |
static dCcD_SrcCyl | l_cc_cyl_src |
static u16 | l_offsetAngle [4] |
static f32 | l_wheelMinR |
static u8 | lbl_396_bss_4C |
static const Vec | l_hibanaOffset = {0.0f, 150.0f, 50.0f} |
static const Vec | l_shotOffset = {0.0f, 130.0f, -100.0f} |
static const Vec | l_shotSmokeOffset = {0.0f, 0.0f, 0.0f} |
static const Vec | l_cc_offset = {0.0f, 0.0f, -50.0f} |
static actor_method_class | daObjYtaihou_METHODS |
actor_process_profile_definition | g_profile_Obj_Ytaihou |
AUDIO_INSTANCES | |
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UNK_BSS | ( | 1009 | ) |
UNK_BSS | ( | 1010 | ) |
UNK_BSS | ( | 1012 | ) |
UNK_BSS | ( | 1014 | ) |
UNK_BSS | ( | 1052 | ) |
UNK_BSS | ( | 1053 | ) |
UNK_BSS | ( | 1055 | ) |
UNK_BSS | ( | 1057 | ) |
UNK_BSS | ( | 1094 | ) |
UNK_BSS | ( | 1095 | ) |
UNK_BSS | ( | 1097 | ) |
UNK_BSS | ( | 1099 | ) |
UNK_BSS | ( | 1104 | ) |
UNK_BSS | ( | 1105 | ) |
UNK_BSS | ( | 1107 | ) |
UNK_BSS | ( | 1109 | ) |
AUDIO_INSTANCES |
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