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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| typedef void(daObjVolcBall_c::* | actionFunc) () |
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| static int | CheckCreateHeap (fopAc_ac_c *i_this) |
| static void * | search_big_volc (void *i_actor, void *) |
| static int | daObjVolcBall_Draw (daObjVolcBall_c *i_this) |
| static int | daObjVolcBall_Execute (daObjVolcBall_c *i_this) |
| static int | daObjVolcBall_Delete (daObjVolcBall_c *i_this) |
| static int | daObjVolcBall_Create (fopAc_ac_c *i_this) |
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| static const char * | l_arcName = "M_Volcbal" |
| static daObjVolcBall_c::volc_param_c | l_param [] |
| static const dCcD_SrcSph | l_sph_src |
| static actor_method_class | l_daObjVolcBall_Method |
| actor_process_profile_definition | g_profile_Obj_VolcanicBall |
| typedef void(daObjVolcBall_c::* actionFunc) () |
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d_a_obj_volcball.cpp Volcano Eruption Falling Rocks
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