Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_npc_seic.cpp File Reference

Functions

static int daNpc_seiC_Create (void *param_1)
 
static int daNpc_seiC_Delete (void *param_1)
 
static int daNpc_seiC_Execute (void *param_1)
 
static int daNpc_seiC_Draw (void *param_1)
 
static int daNpc_seiC_IsDelete (void *param_1)
 

Variables

static int l_bmdData [1][2]
 
static daNpcT_evtData_c l_evtList [3]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2]
 
static s8l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData
 
static daNpcT_motionAnmData_c l_motionAnmData
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [4]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [4]
 
static daNpc_seiC_Param_c l_HIO
 
static actor_method_class daNpc_seiC_MethodTable
 
actor_process_profile_definition g_profile_NPC_SEIC
 

Function Documentation

◆ daNpc_seiC_Create()

static int daNpc_seiC_Create ( void * param_1)
static

◆ daNpc_seiC_Delete()

static int daNpc_seiC_Delete ( void * param_1)
static

◆ daNpc_seiC_Draw()

static int daNpc_seiC_Draw ( void * param_1)
static

◆ daNpc_seiC_Execute()

static int daNpc_seiC_Execute ( void * param_1)
static

◆ daNpc_seiC_IsDelete()

static int daNpc_seiC_IsDelete ( void * param_1)
static

Variable Documentation

◆ daNpc_seiC_MethodTable

actor_method_class daNpc_seiC_MethodTable
static
Initial value:
= {
}
static int daNpc_seiC_Execute(void *param_1)
Definition d_a_npc_seic.cpp:467
static int daNpc_seiC_Delete(void *param_1)
Definition d_a_npc_seic.cpp:462
static int daNpc_seiC_Draw(void *param_1)
Definition d_a_npc_seic.cpp:472
static int daNpc_seiC_IsDelete(void *param_1)
Definition d_a_npc_seic.cpp:477
static int daNpc_seiC_Create(void *param_1)
Definition d_a_npc_seic.cpp:457
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_SEIC

actor_process_profile_definition g_profile_NPC_SEIC
extern
Initial value:
= {
7,
sizeof(daNpc_seiC_c),
0,
0,
359,
0x00044000,
}
Eldin Spirit.
Definition d_a_npc_seic.h:77
static actor_method_class daNpc_seiC_MethodTable
Definition d_a_npc_seic.cpp:481
@ PROC_NPC_SEIC
Definition d_procname.h:623
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
{9, 1}
}

◆ l_evtList

daNpcT_evtData_c l_evtList[3]
static
Initial value:
= {
{"", 0},
{"DEFAULT_GETITEM", 0},
{"NO_RESPONSE",0 }
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData
static
Initial value:
= {
-1, 0, 0, -1, 0, 0, 0
}

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4]
static
Initial value:
= {
{-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_HIO

daNpc_seiC_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2]
static
Initial value:
= {
1, -1
}

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_seic.cpp:26

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData
static
Initial value:
= {
6, 2, 1, -1, 0, 0, 0, 0
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[4]
static
Initial value:
= {
{0, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"seiC"
}