Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ganonwall2.cpp File Reference

Functions

static int daObjGWall2_create1st (daObjGWall2_c *i_this)
 
static int daObjGWall2_MoveBGDelete (daObjGWall2_c *i_this)
 
static int daObjGWall2_MoveBGExecute (daObjGWall2_c *i_this)
 
static int daObjGWall2_MoveBGDraw (daObjGWall2_c *i_this)
 

Variables

static u8 const l_idx [24][4]
 
static const GXColor l_color [24]
 
static char * l_arcName = "V_CTGWall"
 
static char * l_matName = "mat00"
 
static actor_method_class daObjGWall2_METHODS
 
actor_process_profile_definition g_profile_Obj_GanonWall2
 

Function Documentation

◆ daObjGWall2_create1st()

static int daObjGWall2_create1st ( daObjGWall2_c * i_this)
static

◆ daObjGWall2_MoveBGDelete()

static int daObjGWall2_MoveBGDelete ( daObjGWall2_c * i_this)
static

◆ daObjGWall2_MoveBGDraw()

static int daObjGWall2_MoveBGDraw ( daObjGWall2_c * i_this)
static

◆ daObjGWall2_MoveBGExecute()

static int daObjGWall2_MoveBGExecute ( daObjGWall2_c * i_this)
static

Variable Documentation

◆ daObjGWall2_METHODS

actor_method_class daObjGWall2_METHODS
static
Initial value:
= {
0,
}
static int daObjGWall2_MoveBGDraw(daObjGWall2_c *i_this)
Definition d_a_obj_ganonwall2.cpp:164
static int daObjGWall2_create1st(daObjGWall2_c *i_this)
Definition d_a_obj_ganonwall2.cpp:151
static int daObjGWall2_MoveBGExecute(daObjGWall2_c *i_this)
Definition d_a_obj_ganonwall2.cpp:160
static int daObjGWall2_MoveBGDelete(daObjGWall2_c *i_this)
Definition d_a_obj_ganonwall2.cpp:156
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_GanonWall2

actor_process_profile_definition g_profile_Obj_GanonWall2
extern
Initial value:
= {
3,
sizeof(daObjGWall2_c),
0,
0,
580,
0x00040100,
}
Ganon Wall 2.
Definition d_a_obj_ganonwall2.h:15
static actor_method_class daObjGWall2_METHODS
Definition d_a_obj_ganonwall2.cpp:168
@ PROC_Obj_GanonWall2
Definition d_procname.h:201
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "V_CTGWall"
static

◆ l_color

const GXColor l_color[24]
static
Initial value:
= {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x96, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x64, 0x64, 0x32, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x64, 0x64, 0x64, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x78, 0x78, 0x78, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xB4, 0xB4, 0xB4, 0xFF,
}

◆ l_idx

u8 const l_idx[24][4]
static
Initial value:
= {
0x17, 0x05, 0x06, 0x01, 0x17, 0x05, 0x06, 0x02, 0x17, 0x05, 0x06, 0x03, 0x17, 0x05, 0x06, 0x04,
0x17, 0x05, 0x06, 0x05, 0x05, 0x06, 0x01, 0x00, 0x06, 0x0B, 0x05, 0x00, 0x06, 0x0B, 0x05, 0x01,
0x06, 0x0B, 0x05, 0x02, 0x06, 0x0B, 0x05, 0x03, 0x06, 0x0B, 0x05, 0x04, 0x0B, 0x11, 0x06, 0x00,
0x0B, 0x11, 0x06, 0x01, 0x0B, 0x11, 0x06, 0x02, 0x0B, 0x11, 0x06, 0x03, 0x0B, 0x11, 0x06, 0x04,
0x0B, 0x11, 0x06, 0x05, 0x11, 0x13, 0x02, 0x00, 0x11, 0x13, 0x02, 0x01, 0x13, 0x17, 0x04, 0x00,
0x13, 0x17, 0x04, 0x01, 0x13, 0x17, 0x04, 0x02, 0x13, 0x17, 0x04, 0x03, 0x17, 0x05, 0x06, 0x00,
}

◆ l_matName

char* l_matName = "mat00"
static