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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| class | daE_MS_HIO_c |
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| static void | anm_init (e_ms_class *i_this, int param_2, f32 param_3, u8 param_4, f32 param_5) |
| static int | pl_check (e_ms_class *i_this, f32 i_dist) |
| static int | daE_MS_Draw (e_ms_class *i_this) |
| static void | sibuki_set (e_ms_class *i_this) |
| static void | ms_disappear (e_ms_class *i_this) |
| static void * | s_d_sub (void *param_1, void *param_2) |
| static fopAc_ac_c * | search_dokuro (e_ms_class *i_this) |
| static int | way_set (e_ms_class *i_this) |
| static s8 | e_ms_normal (e_ms_class *i_this) |
| static s8 | e_ms_attack (e_ms_class *i_this) |
| static void | search_ground_1 (e_ms_class *i_this) |
| static void | e_ms_swim (e_ms_class *i_this) |
| static void | e_ms_dokuro (e_ms_class *i_this) |
| static void | e_ms_damage (e_ms_class *i_this) |
| static void | e_ms_wolfbite (e_ms_class *i_this) |
| static void | e_ms_standby (e_ms_class *i_this) |
| static void | damage_check (e_ms_class *i_this) |
| static void | action (e_ms_class *i_this) |
| static void | anm_se_set (e_ms_class *i_this) |
| static int | daE_MS_Execute (e_ms_class *i_this) |
| static int | daE_MS_IsDelete (e_ms_class *i_this) |
| static int | daE_MS_Delete (e_ms_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *actor) |
| static int | daE_MS_Create (fopAc_ac_c *actor) |
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| static u8 | hioInit |
| static daE_MS_HIO_c | l_HIO |
| static fopAc_ac_c * | target_info [20] |
| static int | target_info_count |
| static actor_method_class | l_daE_MS_Method |
| actor_process_profile_definition | g_profile_E_MS |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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