Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_gi.cpp File Reference

Classes

class  daE_GI_HIO_c
 

Enumerations

enum  daE_GI_ACTION_e {
  ACTION_SLEEP_e , ACTION_WAIT_e , ACTION_CHASE_e , ACTION_ATTACK_e ,
  ACTION_DAMAGE_e , ATTACK_BITE_DAMAGE_e
}
 

Functions

static int daE_GI_Draw (daE_GI_c *a_this)
 
static void * s_other_gi (void *i_actor, void *i_other)
 
static void * s_battle_gi (void *i_actor, void *i_other)
 
static int daE_GI_Execute (daE_GI_c *a_this)
 
static int daE_GI_IsDelete (daE_GI_c *a_this)
 
static int daE_GI_Delete (daE_GI_c *a_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_GI_Create (daE_GI_c *a_this)
 

Variables

static u8 l_HIOInit
 
static daE_GI_HIO_c l_HIO
 
static daE_GI_cm_cry_gi
 
static actor_method_class l_daE_GI_Method
 
actor_process_profile_definition g_profile_E_GI
 

Enumeration Type Documentation

◆ daE_GI_ACTION_e

Enumerator
ACTION_SLEEP_e 
ACTION_WAIT_e 
ACTION_CHASE_e 
ACTION_ATTACK_e 
ACTION_DAMAGE_e 
ATTACK_BITE_DAMAGE_e 

Function Documentation

◆ daE_GI_Create()

static int daE_GI_Create ( daE_GI_c * a_this)
static

◆ daE_GI_Delete()

static int daE_GI_Delete ( daE_GI_c * a_this)
static

◆ daE_GI_Draw()

static int daE_GI_Draw ( daE_GI_c * a_this)
static

◆ daE_GI_Execute()

static int daE_GI_Execute ( daE_GI_c * a_this)
static

◆ daE_GI_IsDelete()

static int daE_GI_IsDelete ( daE_GI_c * a_this)
static

◆ s_battle_gi()

static void * s_battle_gi ( void * i_actor,
void * i_other )
static

◆ s_other_gi()

static void * s_other_gi ( void * i_actor,
void * i_other )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_GI

actor_process_profile_definition g_profile_E_GI
extern
Initial value:
= {
7,
sizeof(daE_GI_c),
0,
0,
210,
0x00040100,
}
Gibdo.
Definition d_a_e_gi.h:18
static actor_method_class l_daE_GI_Method
Definition d_a_e_gi.cpp:1106
@ PROC_E_GI
Definition d_procname.h:531
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_GI_Method

actor_method_class l_daE_GI_Method
static
Initial value:
= {
}
static int daE_GI_Delete(daE_GI_c *a_this)
Definition d_a_e_gi.cpp:984
static int daE_GI_Create(daE_GI_c *a_this)
Definition d_a_e_gi.cpp:1102
static int daE_GI_IsDelete(daE_GI_c *a_this)
Definition d_a_e_gi.cpp:965
static int daE_GI_Draw(daE_GI_c *a_this)
Definition d_a_e_gi.cpp:143
static int daE_GI_Execute(daE_GI_c *a_this)
Definition d_a_e_gi.cpp:961
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_GI_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static

◆ m_cry_gi

daE_GI_c* m_cry_gi
static