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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daNpc_Du_HIO_c |
Enumerations | |
| enum | Npc_du_RES_File_ID { BCK_DU_SWIM = 0x5 , BCK_DU_WAIT , BCK_DU_WALK , BMDR_DU = 0xA , BTP_DU = 0xD } |
| enum | Joint { JNT_WORLD_ROOT , JNT_BACKBONE , JNT_ARML_1 , JNT_ARML_2 , JNT_ARML_3 , JNT_ARMR_1 , JNT_ARMR_2 , JNT_ARMR_3 , JNT_NECK1 , JNT_NECK2 , JNT_HEAD , JNT_JAW , JNT_WAIST , JNT_LEGL , JNT_FOOTL , JNT_LEGR1 , JNT_FOOTR , JNT_TAIL } |
| enum | Action { ACTION_NORMAL , ACTION_AWAY , ACTION_SWIM , ACTION_MESSAGE } |
| enum | Action_Mode { MODE_INIT , NORMAL_MODE_EXECUTE , NORMAL_MODE_RESET = 0xA , AWAY_MODE_EXECUTE = 0x1 , SWIM_MODE_1 = 0x1 , SWIM_MODE_2 , MESSAGE_MODE_1 = 0x1 } |
Functions | |
| static void | anm_init (npc_du_class *i_this, int i_index, f32 i_morf, u8 i_mode, f32 i_speed) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_2) |
| static int | daNpc_Du_Draw (npc_du_class *i_this) |
| static void | npc_du_normal (npc_du_class *i_this) |
| static void | npc_du_away (npc_du_class *i_this) |
| static void | npc_du_swim (npc_du_class *i_this) |
| static void | npc_du_message (npc_du_class *i_this) |
| static void | action (npc_du_class *i_this) |
| static BOOL | message (npc_du_class *i_this) |
| static int | daNpc_Du_Execute (npc_du_class *i_this) |
| static int | daNpc_Du_IsDelete (npc_du_class *i_this) |
| static int | daNpc_Du_Delete (npc_du_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *actor) |
| static cPhs__Step | daNpc_Du_Create (fopAc_ac_c *a_this) |
Variables | |
| static bool | l_initHIO |
| static u8 | lit_3757 [12] |
| static daNpc_Du_HIO_c | l_HIO |
| static actor_method_class | l_daNpc_Du_Method |
| actor_process_profile_definition | g_profile_NPC_DU |
| enum Action |
| enum Action_Mode |
| enum Joint |
| enum Npc_du_RES_File_ID |
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