Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_gb.cpp File Reference

Functions

static int daObj_Gb_Draw (obj_gb_class *i_this)
 
static int daObj_Gb_Execute (obj_gb_class *i_this)
 
static int daObj_Gb_IsDelete (obj_gb_class *param_0)
 
static int daObj_Gb_Delete (obj_gb_class *i_this)
 
static int useHeapInit (fopAc_ac_c *actor)
 
static int daObj_Gb_Create (fopAc_ac_c *actor)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static int bmd [2]
 
static int brk [2]
 
static int btk [2]
 
static int dzb [2]
 
static actor_method_class l_daObj_Gb_Method
 
actor_process_profile_definition g_profile_OBJ_GB
 

Function Documentation

◆ daObj_Gb_Create()

static int daObj_Gb_Create ( fopAc_ac_c actor)
static

◆ daObj_Gb_Delete()

static int daObj_Gb_Delete ( obj_gb_class i_this)
static

◆ daObj_Gb_Draw()

static int daObj_Gb_Draw ( obj_gb_class i_this)
static

◆ daObj_Gb_Execute()

static int daObj_Gb_Execute ( obj_gb_class i_this)
static

◆ daObj_Gb_IsDelete()

static int daObj_Gb_IsDelete ( obj_gb_class param_0)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c actor)
static

Variable Documentation

◆ bmd

int bmd[2]
static
Initial value:
= {
6, 7,
}

◆ brk

int brk[2]
static
Initial value:
= {
10, 11,
}

◆ btk

int btk[2]
static
Initial value:
= {
14, 15,
}

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ dzb

int dzb[2]
static
Initial value:
= {
18, 19,
}

◆ g_profile_OBJ_GB

actor_process_profile_definition g_profile_OBJ_GB
extern
Initial value:
= {
3,
sizeof(obj_gb_class),
0,
0,
56,
0x00044000,
}
Ganondorf Barrier.
Definition d_a_obj_gb.h:17
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class l_daObj_Gb_Method
Definition d_a_obj_gb.cpp:254
@ PROC_OBJ_GB
Definition d_procname.h:50
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObj_Gb_Method

actor_method_class l_daObj_Gb_Method
static
Initial value:
= {
}
static int daObj_Gb_Create(fopAc_ac_c *actor)
Definition d_a_obj_gb.cpp:190
static int daObj_Gb_Draw(obj_gb_class *i_this)
Definition d_a_obj_gb.cpp:13
static int daObj_Gb_IsDelete(obj_gb_class *param_0)
Definition d_a_obj_gb.cpp:99
static int daObj_Gb_Execute(obj_gb_class *i_this)
Definition d_a_obj_gb.cpp:31
static int daObj_Gb_Delete(obj_gb_class *i_this)
Definition d_a_obj_gb.cpp:105
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}