Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wind_stone.cpp File Reference

Functions

static int daWindStone_c_createHeap (fopAc_ac_c *i_this)
 
 COMPILER_STRIP_GATE (0x80D38608, &lit_3760)
 
static int daWindStone_create (daWindStone_c *i_this)
 
static int daWindStone_Delete (daWindStone_c *i_this)
 
static int daWindStone_execute (daWindStone_c *i_this)
 
static int daWindStone_draw (daWindStone_c *i_this)
 

Variables

static charl_arcName = "WindStone"
 
static SECTION_RODATA u8 const lit_3760 [12]
 
static actor_method_class daWindStone_METHODS
 
actor_process_profile_definition g_profile_Obj_WindStone
 

Function Documentation

◆ COMPILER_STRIP_GATE()

COMPILER_STRIP_GATE ( 0x80D38608  ,
lit_3760 
)

◆ daWindStone_c_createHeap()

static int daWindStone_c_createHeap ( fopAc_ac_c i_this)
static

d_a_obj_wind_stone.cpp Object - Wind Stone

◆ daWindStone_create()

static int daWindStone_create ( daWindStone_c i_this)
static

◆ daWindStone_Delete()

static int daWindStone_Delete ( daWindStone_c i_this)
static

◆ daWindStone_draw()

static int daWindStone_draw ( daWindStone_c i_this)
static

◆ daWindStone_execute()

static int daWindStone_execute ( daWindStone_c i_this)
static

Variable Documentation

◆ daWindStone_METHODS

actor_method_class daWindStone_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daWindStone_execute(daWindStone_c *i_this)
Definition d_a_obj_wind_stone.cpp:265
static int daWindStone_draw(daWindStone_c *i_this)
Definition d_a_obj_wind_stone.cpp:271
static int daWindStone_Delete(daWindStone_c *i_this)
Definition d_a_obj_wind_stone.cpp:260
static int daWindStone_create(daWindStone_c *i_this)
Definition d_a_obj_wind_stone.cpp:253
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_WindStone

actor_process_profile_definition g_profile_Obj_WindStone
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daWindStone_c),
0,
0,
732,
0x40100,
}
Howling Stone (Hole)
Definition d_a_obj_wind_stone.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daWindStone_METHODS
Definition d_a_obj_wind_stone.cpp:276
@ PROC_Obj_WindStone
Definition d_procname.h:399
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "WindStone"
static

◆ lit_3760

SECTION_RODATA u8 const lit_3760[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}