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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
enum | PUSH_DIR { DIR_SOUTH , DIR_EAST , DIR_NORTH , DIR_WEST } |
enum | WALK_TYPE { WALK_PUSH = 1 , WALK_IRON_BALL_HIT } |
Functions | |
static void | rideCallBack (dBgW *i_bgw, fopAc_ac_c *i_bgActor, fopAc_ac_c *i_rideActor) |
static int | daObjIceBlk_create1st (daObjIceBlk_c *i_this) |
static int | daObjIceBlk_MoveBGDelete (daObjIceBlk_c *i_this) |
static int | daObjIceBlk_MoveBGExecute (daObjIceBlk_c *i_this) |
static int | daObjIceBlk_MoveBGDraw (daObjIceBlk_c *i_this) |
Variables | |
static const Vec | l_dir_vec [4] |
static const s16 | l_dir_angle [4] = {0x0000, 0x4000, 0x8000, 0xC000} |
static const dCcD_SrcCyl | l_cyl_src |
static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName = "Y_icecube" |
static actor_method_class | daObjIceBlk_METHODS |
actor_process_profile_definition | g_profile_Obj_IceBlock |
enum PUSH_DIR |
enum WALK_TYPE |
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