Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_rock.cpp File Reference

Functions

static int daObj_Rock_Draw (obj_rock_class *i_this)
 
static int daObj_Rock_Execute (obj_rock_class *i_this)
 
static bool daObj_Rock_IsDelete (obj_rock_class *i_this)
 
static int daObj_Rock_Delete (obj_rock_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int set_pos_check (obj_rock_class *i_this, int target_index)
 
static int daObj_Rock_Create (fopAc_ac_c *i_this)
 

Variables

static dCcD_SrcSph cc_sph_src
 
static actor_method_class l_daObj_Rock_Method
 
actor_process_profile_definition g_profile_OBJ_ROCK
 

Function Documentation

◆ daObj_Rock_Create()

static int daObj_Rock_Create ( fopAc_ac_c i_this)
static

◆ daObj_Rock_Delete()

static int daObj_Rock_Delete ( obj_rock_class i_this)
static

◆ daObj_Rock_Draw()

static int daObj_Rock_Draw ( obj_rock_class i_this)
static

◆ daObj_Rock_Execute()

static int daObj_Rock_Execute ( obj_rock_class i_this)
static

◆ daObj_Rock_IsDelete()

static bool daObj_Rock_IsDelete ( obj_rock_class i_this)
static

◆ set_pos_check()

static int set_pos_check ( obj_rock_class i_this,
int  target_index 
)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

Variable Documentation

◆ cc_sph_src

dCcD_SrcSph cc_sph_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x11}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_METAL, 0x2, 0x0, 0x0, 0x3},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 40.0f}
}
}
@ dCcD_SE_METAL
Definition d_cc_d.h:22
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ g_profile_OBJ_ROCK

actor_process_profile_definition g_profile_OBJ_ROCK
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(obj_rock_class),
0,
0,
710,
0x40000,
}
Rock.
Definition d_a_obj_rock.h:31
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObj_Rock_Method
Definition d_a_obj_rock.cpp:214
@ PROC_OBJ_ROCK
Definition d_procname.h:285
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObj_Rock_Method

actor_method_class l_daObj_Rock_Method
static
Initial value:
= {
static int daObj_Rock_Create(fopAc_ac_c *i_this)
Definition d_a_obj_rock.cpp:117
static int daObj_Rock_Execute(obj_rock_class *i_this)
Definition d_a_obj_rock.cpp:32
static int daObj_Rock_Draw(obj_rock_class *i_this)
Definition d_a_obj_rock.cpp:18
static bool daObj_Rock_IsDelete(obj_rock_class *i_this)
Definition d_a_obj_rock.cpp:59
static int daObj_Rock_Delete(obj_rock_class *i_this)
Definition d_a_obj_rock.cpp:64
int(* process_method_func)(void *)
Definition f_pc_method.h:7