Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_alldie.cpp File Reference

Functions

static int daAlldie_Draw (daAlldie_c *)
 
static int daAlldie_Execute (daAlldie_c *i_this)
 
static int daAlldie_IsDelete (daAlldie_c *)
 
static int daAlldie_Delete (daAlldie_c *i_this)
 
static int daAlldie_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daAlldie_Method
 
actor_process_profile_definition g_profile_ALLDIE
 

Function Documentation

◆ daAlldie_Create()

static int daAlldie_Create ( fopAc_ac_c i_this)
static

◆ daAlldie_Delete()

static int daAlldie_Delete ( daAlldie_c i_this)
static

◆ daAlldie_Draw()

static int daAlldie_Draw ( daAlldie_c )
static

◆ daAlldie_Execute()

static int daAlldie_Execute ( daAlldie_c i_this)
static

◆ daAlldie_IsDelete()

static int daAlldie_IsDelete ( daAlldie_c )
static

Variable Documentation

◆ g_profile_ALLDIE

actor_process_profile_definition g_profile_ALLDIE
extern
Initial value:
= {
2,
sizeof(daAlldie_c),
0,
0,
278,
0x44000,
}
Definition d_a_alldie.h:14
static actor_method_class l_daAlldie_Method
Definition d_a_alldie.cpp:197
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_ALLDIE
Definition d_procname.h:25
@ fopAc_CULLBOX_6_e
Definition f_op_actor.h:59
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daAlldie_Method

actor_method_class l_daAlldie_Method
static
Initial value:
= {
}
static int daAlldie_Delete(daAlldie_c *i_this)
Definition d_a_alldie.cpp:153
static int daAlldie_Draw(daAlldie_c *)
Definition d_a_alldie.cpp:136
static int daAlldie_Create(fopAc_ac_c *i_this)
Definition d_a_alldie.cpp:191
static int daAlldie_Execute(daAlldie_c *i_this)
Definition d_a_alldie.cpp:141
static int daAlldie_IsDelete(daAlldie_c *)
Definition d_a_alldie.cpp:148
int(* process_method_func)(void *)
Definition f_pc_method.h:7