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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | CheckCreateHeap (fopAc_ac_c *i_this) |
static int | daBkLeaf_Draw (daBkLeaf_c *i_this) |
static int | daBkLeaf_Execute (daBkLeaf_c *i_this) |
static int | daBkLeaf_Delete (daBkLeaf_c *i_this) |
static int | daBkLeaf_Create (fopAc_ac_c *i_this) |
Variables | |
static Vec | cNullVec__6Z2Calc = {0.0f, 0.0f, 0.0f} |
static u32 | lit_1787 [1+4] |
static const char * | l_arcName = "Obj_bkl" |
static const char * | l_bmdName = "hl.bmd" |
static const char * | l_bckName = "hl_shake1.bck" |
static actor_method_class | l_daBkLeaf_Method |
actor_process_profile_definition | g_profile_Obj_BkLeaf |
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