Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_rcircle.cpp File Reference

Functions

static int daObjRCircle_c_createHeap (fopAc_ac_c *i_this)
 
static int daObjRCircle_create (daObjRCircle_c *i_this)
 
static int daObjRCircle_Delete (daObjRCircle_c *i_this)
 
static int daObjRCircle_execute (daObjRCircle_c *i_this)
 
static int daObjRCircle_draw (daObjRCircle_c *i_this)
 

Variables

static char * l_arcName = "RCircle"
 
static actor_method_class daObjRCircle_METHODS
 
actor_process_profile_definition g_profile_Obj_RCircle
 

Function Documentation

◆ daObjRCircle_c_createHeap()

static int daObjRCircle_c_createHeap ( fopAc_ac_c * i_this)
static

d_a_obj_rcircle.cpp Object - River Circle

◆ daObjRCircle_create()

static int daObjRCircle_create ( daObjRCircle_c * i_this)
static

◆ daObjRCircle_Delete()

static int daObjRCircle_Delete ( daObjRCircle_c * i_this)
static

◆ daObjRCircle_draw()

static int daObjRCircle_draw ( daObjRCircle_c * i_this)
static

◆ daObjRCircle_execute()

static int daObjRCircle_execute ( daObjRCircle_c * i_this)
static

Variable Documentation

◆ daObjRCircle_METHODS

actor_method_class daObjRCircle_METHODS
static
Initial value:
= {
}
static int daObjRCircle_draw(daObjRCircle_c *i_this)
Definition d_a_obj_rcircle.cpp:115
static int daObjRCircle_execute(daObjRCircle_c *i_this)
Definition d_a_obj_rcircle.cpp:111
static int daObjRCircle_Delete(daObjRCircle_c *i_this)
Definition d_a_obj_rcircle.cpp:107
static int daObjRCircle_create(daObjRCircle_c *i_this)
Definition d_a_obj_rcircle.cpp:102
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_RCircle

actor_process_profile_definition g_profile_Obj_RCircle
Initial value:
= {
7,
sizeof(daObjRCircle_c),
0,
0,
}
River Circle.
Definition d_a_obj_rcircle.h:14
static actor_method_class daObjRCircle_METHODS
Definition d_a_obj_rcircle.cpp:119
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_NOEXEC_e
Definition f_op_actor.h:38
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ENV_e
Definition f_op_actor.h:69
@ fpcDwPi_Obj_RCircle_e
Definition f_pc_draw_priority.h:756
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_RCircle_e
Definition f_pc_name.h:423
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "RCircle"
static