Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvfence.cpp File Reference

Enumerations

enum  CrvFence_RES_File_ID {
  BMDG_CARAVANPIECE = 0x5 , BMDR_CARAVANFENCE = 0x8 , BMDR_U_CARAVANGATE_PIECEB , BMDR_U_CRVFENCE_BBREAKA ,
  BMDR_U_CRVFENCE_BBREAKB , DZB_CARAVANFENCE = 0xE
}
 
enum  Action { ACTION_NORMAL , ACTION_BROKEN }
 

Functions

static int daObjCRVFENCE_Create (fopAc_ac_c *a_this)
 
static int daObjCRVFENCE_Delete (daObjCRVFENCE_c *a_this)
 
static void * s_obj_sub (void *i_actor, void *i_data)
 
static int daObjCRVFENCE_Draw (daObjCRVFENCE_c *i_this)
 
static int daObjCRVFENCE_Execute (daObjCRVFENCE_c *i_this)
 
static int daObjCRVFENCE_IsDelete (daObjCRVFENCE_c *i_this)
 

Variables

static char * l_arcName = "CrvFence"
 
static actor_method_class l_daObjCRVFENCE_Method
 
actor_process_profile_definition g_profile_Obj_CRVFENCE
 

Enumeration Type Documentation

◆ Action

enum Action
Enumerator
ACTION_NORMAL 
ACTION_BROKEN 

◆ CrvFence_RES_File_ID

Enumerator
BMDG_CARAVANPIECE 
BMDR_CARAVANFENCE 
BMDR_U_CARAVANGATE_PIECEB 
BMDR_U_CRVFENCE_BBREAKA 
BMDR_U_CRVFENCE_BBREAKB 
DZB_CARAVANFENCE 

Function Documentation

◆ daObjCRVFENCE_Create()

static int daObjCRVFENCE_Create ( fopAc_ac_c * a_this)
static

◆ daObjCRVFENCE_Delete()

static int daObjCRVFENCE_Delete ( daObjCRVFENCE_c * a_this)
static

◆ daObjCRVFENCE_Draw()

static int daObjCRVFENCE_Draw ( daObjCRVFENCE_c * i_this)
static

◆ daObjCRVFENCE_Execute()

static int daObjCRVFENCE_Execute ( daObjCRVFENCE_c * i_this)
static

◆ daObjCRVFENCE_IsDelete()

static int daObjCRVFENCE_IsDelete ( daObjCRVFENCE_c * i_this)
static

◆ s_obj_sub()

static void * s_obj_sub ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ g_profile_Obj_CRVFENCE

actor_process_profile_definition g_profile_Obj_CRVFENCE
extern
Initial value:
= {
3,
sizeof(daObjCRVFENCE_c),
0,
0,
467,
0x00040180,
}
Caravan Fence.
Definition d_a_obj_crvfence.h:18
static actor_method_class l_daObjCRVFENCE_Method
Definition d_a_obj_crvfence.cpp:418
@ PROC_Obj_CRVFENCE
Definition d_procname.h:121
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "CrvFence"
static

◆ l_daObjCRVFENCE_Method

actor_method_class l_daObjCRVFENCE_Method
static
Initial value:
= {
}
static int daObjCRVFENCE_Draw(daObjCRVFENCE_c *i_this)
Definition d_a_obj_crvfence.cpp:291
static int daObjCRVFENCE_IsDelete(daObjCRVFENCE_c *i_this)
Definition d_a_obj_crvfence.cpp:375
static int daObjCRVFENCE_Create(fopAc_ac_c *a_this)
Definition d_a_obj_crvfence.cpp:55
static int daObjCRVFENCE_Delete(daObjCRVFENCE_c *a_this)
Definition d_a_obj_crvfence.cpp:59
static int daObjCRVFENCE_Execute(daObjCRVFENCE_c *i_this)
Definition d_a_obj_crvfence.cpp:295
int(* process_method_func)(void *)
Definition f_pc_method.h:7