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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | Action { ACT_TK_WAIT , ACT_TK_FIND , ACT_TK_ATTACK , ACT_TK_PATHSWIM = 0x5 , ACT_TK_S_DAMAGE = 0x9 , ACT_TK_DAMAGE } |
| enum | Animation { ANM_TK_APPEAR = 0x4 , ANM_TK_ATTACK , ANM_TK_DAMAGE , ANM_TK_HIDE , ANM_TK_KYORO2 , ANM_TK_SWIM , ANM_TK_WAIT01 } |
| enum | Mode { MODE_TK_NONE , MODE_TK_APPEAR , MODE_TK_ATTACK , MODE_TK_DAMAGE , MODE_TK_HIDE , MODE_TK_KYORO2 = 0xA , MODE_TK_SWIM , MODE_TK_WAIT01 } |
Functions | |
| static void | anm_init (e_tk_class *i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) |
| static int | daE_TK_Draw (e_tk_class *i_this) |
| static int | other_bg_check (e_tk_class *i_this, fopAc_ac_c *i_ac) |
| static int | pl_y_check (e_tk_class *i_this) |
| static int | pl_check (e_tk_class *i_this, f32 i_limit, s16 i_max_diff) |
| static void | damage_check (e_tk_class *i_this) |
| static int | way_bg_check (e_tk_class *i_this, f32 i_limit) |
| static void | e_tk_wait_0 (e_tk_class *i_this) |
| static void | e_tk_find (e_tk_class *i_this) |
| static void | e_tk_attack (e_tk_class *i_this) |
| static void | e_tk_pathswim (e_tk_class *i_this) |
| static void | e_tk_s_damage (e_tk_class *i_this) |
| static void | e_tk_damage (e_tk_class *i_this) |
| static void | action (e_tk_class *i_this) |
| static int | daE_TK_Execute (e_tk_class *i_this) |
| static int | daE_TK_IsDelete (e_tk_class *i_this) |
| static int | daE_TK_Delete (e_tk_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daE_TK_Create (fopAc_ac_c *i_this) |
Variables | |
| static bool | hioInit |
| static daE_TK_HIO_c | l_HIO |
| static dCcD_SrcSph | cc_sph_src |
| static actor_method_class | l_daE_TK_Method |
| actor_process_profile_definition | g_profile_E_TK |
| enum Action |
| enum Animation |
| enum Mode |
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