Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kazeneko.cpp File Reference

Functions

static f32 dummyFloat1 ()
 
static f32 dummyFloat2 ()
 
static int createSolidHeap (fopAc_ac_c *i_this)
 
static int daObjKazeNeko_Draw (daObjKazeNeko_c *i_this)
 
static int daObjKazeNeko_Execute (daObjKazeNeko_c *i_this)
 
static int daObjKazeNeko_IsDelete (daObjKazeNeko_c *i_this)
 
static int daObjKazeNeko_Delete (daObjKazeNeko_c *i_this)
 
static int daObjKazeNeko_Create (fopAc_ac_c *i_this)
 

Variables

static const dCcD_SrcCyl ccCylSrc
 
static charl_arcName = "J_Kazami"
 
static actor_method_class l_daObjKazeNeko_Method
 
actor_process_profile_definition g_profile_Obj_KazeNeko
 

Function Documentation

◆ createSolidHeap()

static int createSolidHeap ( fopAc_ac_c i_this)
static

◆ daObjKazeNeko_Create()

static int daObjKazeNeko_Create ( fopAc_ac_c i_this)
static

◆ daObjKazeNeko_Delete()

static int daObjKazeNeko_Delete ( daObjKazeNeko_c i_this)
static

◆ daObjKazeNeko_Draw()

static int daObjKazeNeko_Draw ( daObjKazeNeko_c i_this)
static

◆ daObjKazeNeko_Execute()

static int daObjKazeNeko_Execute ( daObjKazeNeko_c i_this)
static

◆ daObjKazeNeko_IsDelete()

static int daObjKazeNeko_IsDelete ( daObjKazeNeko_c i_this)
static

◆ dummyFloat1()

static f32 dummyFloat1 ( )
static

◆ dummyFloat2()

static f32 dummyFloat2 ( )
static

Variable Documentation

◆ ccCylSrc

const dCcD_SrcCyl ccCylSrc
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0x2048, 0x11}, 0x0}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x4},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
10.0f,
30.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ g_profile_Obj_KazeNeko

actor_process_profile_definition g_profile_Obj_KazeNeko
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daObjKazeNeko_c),
0,
0,
30,
0x00044180,
}
Weather Vane.
Definition d_a_obj_kazeneko.h:31
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjKazeNeko_Method
Definition d_a_obj_kazeneko.cpp:240
@ PROC_Obj_KazeNeko
Definition d_procname.h:339
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "J_Kazami"
static

◆ l_daObjKazeNeko_Method

actor_method_class l_daObjKazeNeko_Method
static
Initial value:
= {
}
static int daObjKazeNeko_Draw(daObjKazeNeko_c *i_this)
Definition d_a_obj_kazeneko.cpp:161
static int daObjKazeNeko_IsDelete(daObjKazeNeko_c *i_this)
Definition d_a_obj_kazeneko.cpp:203
static int daObjKazeNeko_Delete(daObjKazeNeko_c *i_this)
Definition d_a_obj_kazeneko.cpp:212
static int daObjKazeNeko_Execute(daObjKazeNeko_c *i_this)
Definition d_a_obj_kazeneko.cpp:197
static int daObjKazeNeko_Create(fopAc_ac_c *i_this)
Definition d_a_obj_kazeneko.cpp:232
int(* process_method_func)(void *)
Definition f_pc_method.h:7