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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| struct | land_pos |
Functions | |
| static void | anm_init (bd_class *i_this, int i_anmID, f32 i_morf, u8 i_attr, f32 i_speed) |
| static int | daBd_Draw (bd_class *i_this) |
| static int | way_bg_check (bd_class *i_this) |
| static void * | s_a_sub (void *i_target, void *i_bird) |
| static void | pl_check (bd_class *i_this) |
| static int | pointBgCheck (cXyz *param_0, cXyz *param_1) |
| static int | land_check (bd_class *i_this) |
| static void | drop_check (bd_class *i_this) |
| static void | turn_set (bd_class *i_this) |
| static void | bd_ground (bd_class *i_this) |
| static void | bd_fly (bd_class *i_this) |
| static void | bd_landing (bd_class *i_this) |
| static void | bd_landing2 (bd_class *i_this) |
| static void | bd_landing3 (bd_class *i_this) |
| static void | bd_rope (bd_class *i_this) |
| static void | bd_kkri (bd_class *i_this) |
| static void | bd_drop (bd_class *i_this) |
| static void | action (bd_class *i_this) |
| static int | daBd_Execute (bd_class *i_this) |
| static int | daBd_IsDelete (bd_class *i_this) |
| static int | daBd_Delete (bd_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daBd_Create (fopAc_ac_c *i_act_this) |
Variables | |
| static land_pos | land_pos103 [20] |
| static land_pos | land_pos127 [20] |
| static int | wait_bck [3] = {ANM_PITA_LEFTUP, ANM_PITA_RIGHT, ANM_PITA_DOWN} |
| static u8 | l_HIOInit |
| static daBd_HIO_c | l_HIO |
| static cXyz | land_sp_pos [4] |
| static int | rope_pt |
| static actor_method_class | l_daBd_Method |
| actor_process_profile_definition | g_profile_BD |
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