Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_method.h File Reference

Go to the source code of this file.

Classes

struct  process_method_class
 

Typedefs

typedef int(* process_method_func) (void *)
 
typedef struct process_method_class process_method_class
 

Functions

s32 fpcMtd_Method (process_method_func pFunc, void *pUserData)
 
s32 fpcMtd_Execute (process_method_class *pMthd, void *pUserData)
 
s32 fpcMtd_IsDelete (process_method_class *pMthd, void *pUserData)
 
s32 fpcMtd_Delete (process_method_class *pMthd, void *pUserData)
 
s32 fpcMtd_Create (process_method_class *pMthd, void *pUserData)
 
void fpcMtd_Execute__FP20process_method_classPv (void)
 
void fpcMtd_Create__FP20process_method_classPv (void)
 

Typedef Documentation

◆ process_method_class

◆ process_method_func

typedef int(* process_method_func) (void *)

Function Documentation

◆ fpcMtd_Create()

s32 fpcMtd_Create ( process_method_class pMthd,
void pUserData 
)

◆ fpcMtd_Create__FP20process_method_classPv()

void fpcMtd_Create__FP20process_method_classPv ( void  )

◆ fpcMtd_Delete()

s32 fpcMtd_Delete ( process_method_class pMthd,
void pUserData 
)

◆ fpcMtd_Execute()

s32 fpcMtd_Execute ( process_method_class pMthd,
void pUserData 
)

◆ fpcMtd_Execute__FP20process_method_classPv()

void fpcMtd_Execute__FP20process_method_classPv ( void  )

◆ fpcMtd_IsDelete()

s32 fpcMtd_IsDelete ( process_method_class pMthd,
void pUserData 
)

◆ fpcMtd_Method()

s32 fpcMtd_Method ( process_method_func  i_methodFunc,
void i_data 
)

f_pc_method.cpp Framework - Process Method