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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void * | daObjCdoor_searchChain (fopAc_ac_c *i_actor, void *i_this) |
static cPhs__Step | daObjCdoor_Create (fopAc_ac_c *i_this) |
static int | daObjCdoor_Delete (daObjCdoor_c *i_this) |
static int | daObjCdoor_Execute (daObjCdoor_c *i_this) |
static int | daObjCdoor_Draw (daObjCdoor_c *i_this) |
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static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName [2] |
static int const | l_bmdIdx [2] = {4, 9} |
static int const | l_dzbIdx [2] = {7, 12} |
static f32 | l_moveOffsetY [2] = {250.0f, 230.0f} |
static f32 const | l_attentionOffsetY [2] = {75.0f, 75.0f} |
static actor_method_class | l_daObjCdoor_Method |
actor_process_profile_definition | g_profile_Obj_Cdoor |
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d_a_obj_cdoor.cpp Object - Sewer Gate / Sluice Gate
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