Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_cdoor.cpp File Reference

Functions

static void * daObjCdoor_searchChain (fopAc_ac_c *i_actor, void *i_this)
 
static cPhs__Step daObjCdoor_Create (fopAc_ac_c *i_this)
 
static int daObjCdoor_Delete (daObjCdoor_c *i_this)
 
static int daObjCdoor_Execute (daObjCdoor_c *i_this)
 
static int daObjCdoor_Draw (daObjCdoor_c *i_this)
 

Variables

static char * l_arcName [2]
 
static int const l_bmdIdx [2] = {4, 9}
 
static int const l_dzbIdx [2] = {7, 12}
 
static f32 l_moveOffsetY [2] = {250.0f, 230.0f}
 
static f32 const l_attentionOffsetY [2] = {75.0f, 75.0f}
 
static actor_method_class l_daObjCdoor_Method
 
actor_process_profile_definition g_profile_Obj_Cdoor
 

Function Documentation

◆ daObjCdoor_Create()

static cPhs__Step daObjCdoor_Create ( fopAc_ac_c * i_this)
static

◆ daObjCdoor_Delete()

static int daObjCdoor_Delete ( daObjCdoor_c * i_this)
static

◆ daObjCdoor_Draw()

static int daObjCdoor_Draw ( daObjCdoor_c * i_this)
static

◆ daObjCdoor_Execute()

static int daObjCdoor_Execute ( daObjCdoor_c * i_this)
static

◆ daObjCdoor_searchChain()

static void * daObjCdoor_searchChain ( fopAc_ac_c * i_actor,
void * i_this )
static

Variable Documentation

◆ g_profile_Obj_Cdoor

actor_process_profile_definition g_profile_Obj_Cdoor
extern
Initial value:
= {
3,
sizeof(daObjCdoor_c),
0,
0,
0xF5,
0x40100,
}
Chain Door.
Definition d_a_obj_cdoor.h:15
static actor_method_class l_daObjCdoor_Method
Definition d_a_obj_cdoor.cpp:291
@ PROC_Obj_Cdoor
Definition d_procname.h:61
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName[2]
static
Initial value:
= {
"Cdoor",
"J_Suimon",
}

d_a_obj_cdoor.cpp Object - Sewer Gate / Sluice Gate

◆ l_attentionOffsetY

f32 const l_attentionOffsetY[2] = {75.0f, 75.0f}
static

◆ l_bmdIdx

int const l_bmdIdx[2] = {4, 9}
static

◆ l_daObjCdoor_Method

actor_method_class l_daObjCdoor_Method
static
Initial value:
= {
}
static cPhs__Step daObjCdoor_Create(fopAc_ac_c *i_this)
Definition d_a_obj_cdoor.cpp:105
static int daObjCdoor_Draw(daObjCdoor_c *i_this)
Definition d_a_obj_cdoor.cpp:287
static int daObjCdoor_Execute(daObjCdoor_c *i_this)
Definition d_a_obj_cdoor.cpp:227
static int daObjCdoor_Delete(daObjCdoor_c *i_this)
Definition d_a_obj_cdoor.cpp:113
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_dzbIdx

int const l_dzbIdx[2] = {7, 12}
static

◆ l_moveOffsetY

f32 l_moveOffsetY[2] = {250.0f, 230.0f}
static