Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_cdoor.cpp File Reference

Functions

static voiddaObjCdoor_searchChain (fopAc_ac_c *i_actor, void *i_this)
 
static cPhs__Step daObjCdoor_Create (fopAc_ac_c *i_this)
 
static int daObjCdoor_Delete (daObjCdoor_c *i_this)
 
static int daObjCdoor_Execute (daObjCdoor_c *i_this)
 
static int daObjCdoor_Draw (daObjCdoor_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_arcName [2]
 
static int const l_bmdIdx [2] = {4, 9}
 
static int const l_dzbIdx [2] = {7, 12}
 
static f32 l_moveOffsetY [2] = {250.0f, 230.0f}
 
static f32 const l_attentionOffsetY [2] = {75.0f, 75.0f}
 
static actor_method_class l_daObjCdoor_Method
 
actor_process_profile_definition g_profile_Obj_Cdoor
 

Function Documentation

◆ daObjCdoor_Create()

static cPhs__Step daObjCdoor_Create ( fopAc_ac_c i_this)
static

◆ daObjCdoor_Delete()

static int daObjCdoor_Delete ( daObjCdoor_c i_this)
static

◆ daObjCdoor_Draw()

static int daObjCdoor_Draw ( daObjCdoor_c i_this)
static

◆ daObjCdoor_Execute()

static int daObjCdoor_Execute ( daObjCdoor_c i_this)
static

◆ daObjCdoor_searchChain()

static void * daObjCdoor_searchChain ( fopAc_ac_c i_actor,
void i_this 
)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

d_a_obj_cdoor.cpp Object - Sewer Gate / Sluice Gate

◆ g_profile_Obj_Cdoor

actor_process_profile_definition g_profile_Obj_Cdoor
extern
Initial value:
= {
3,
sizeof(daObjCdoor_c),
0,
0,
0xF5,
0x40100,
}
Chain Door.
Definition d_a_obj_cdoor.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjCdoor_Method
Definition d_a_obj_cdoor.cpp:339
@ PROC_Obj_Cdoor
Definition d_procname.h:57
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName[2]
static
Initial value:
= {
"Cdoor",
"J_Suimon",
}

◆ l_attentionOffsetY

f32 const l_attentionOffsetY[2] = {75.0f, 75.0f}
static

◆ l_bmdIdx

int const l_bmdIdx[2] = {4, 9}
static

◆ l_daObjCdoor_Method

actor_method_class l_daObjCdoor_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static cPhs__Step daObjCdoor_Create(fopAc_ac_c *i_this)
Definition d_a_obj_cdoor.cpp:127
static int daObjCdoor_Draw(daObjCdoor_c *i_this)
Definition d_a_obj_cdoor.cpp:334
static int daObjCdoor_Execute(daObjCdoor_c *i_this)
Definition d_a_obj_cdoor.cpp:264
static int daObjCdoor_Delete(daObjCdoor_c *i_this)
Definition d_a_obj_cdoor.cpp:138
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_dzbIdx

int const l_dzbIdx[2] = {7, 12}
static

◆ l_moveOffsetY

f32 l_moveOffsetY[2] = {250.0f, 230.0f}
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}