Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swspinner.cpp File Reference

Functions

static voidsearch_spinner_sub (void *i_actor, void *i_data)
 
static int daObjSwSpinner_create1st (daObjSwSpinner_c *i_this)
 
static int daObjSwSpinner_MoveBGDelete (daObjSwSpinner_c *i_this)
 
static int daObjSwSpinner_MoveBGExecute (daObjSwSpinner_c *i_this)
 
static int daObjSwSpinner_MoveBGDraw (daObjSwSpinner_c *i_this)
 

Variables

static charl_arcName = "P_Sswitch"
 
static actor_method_class daObjSwSpinner_METHODS
 
actor_process_profile_definition g_profile_Obj_SwSpinner
 

Function Documentation

◆ daObjSwSpinner_create1st()

static int daObjSwSpinner_create1st ( daObjSwSpinner_c i_this)
static

◆ daObjSwSpinner_MoveBGDelete()

static int daObjSwSpinner_MoveBGDelete ( daObjSwSpinner_c i_this)
static

◆ daObjSwSpinner_MoveBGDraw()

static int daObjSwSpinner_MoveBGDraw ( daObjSwSpinner_c i_this)
static

◆ daObjSwSpinner_MoveBGExecute()

static int daObjSwSpinner_MoveBGExecute ( daObjSwSpinner_c i_this)
static

◆ search_spinner_sub()

static void * search_spinner_sub ( void i_actor,
void i_data 
)
static

d_a_obj_swspinner.cpp Object - Spinner Switch

Variable Documentation

◆ daObjSwSpinner_METHODS

actor_method_class daObjSwSpinner_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjSwSpinner_MoveBGDraw(daObjSwSpinner_c *i_this)
Definition d_a_obj_swspinner.cpp:232
static int daObjSwSpinner_create1st(daObjSwSpinner_c *i_this)
Definition d_a_obj_swspinner.cpp:213
static int daObjSwSpinner_MoveBGDelete(daObjSwSpinner_c *i_this)
Definition d_a_obj_swspinner.cpp:220
static int daObjSwSpinner_MoveBGExecute(daObjSwSpinner_c *i_this)
Definition d_a_obj_swspinner.cpp:226
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_SwSpinner

actor_process_profile_definition g_profile_Obj_SwSpinner
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjSwSpinner_c),
0,
0,
559,
0x40100,
}
Spinner Switch.
Definition d_a_obj_swspinner.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjSwSpinner_METHODS
Definition d_a_obj_swspinner.cpp:237
@ PROC_Obj_SwSpinner
Definition d_procname.h:184
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "P_Sswitch"
static