Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_menu_skill.cpp File Reference

Typedefs

typedef void(dMenu_Skill_c::* initFunc) ()
 
typedef void(dMenu_Skill_c::* moveFunc) ()
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static initFunc map_init_process []
 
static moveFunc map_move_process []
 

Typedef Documentation

◆ initFunc

typedef void(dMenu_Skill_c::* initFunc) ()

◆ moveFunc

typedef void(dMenu_Skill_c::* moveFunc) ()

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

d_menu_skill.cpp Menu - Hidden Skills

◆ map_init_process

initFunc map_init_process[]
static
Initial value:
= {
}
void read_move_init()
Definition d_menu_skill.cpp:344
void read_close_init()
Definition d_menu_skill.cpp:366
void read_open_init()
Definition d_menu_skill.cpp:306
void wait_init()
Definition d_menu_skill.cpp:271

◆ map_move_process

moveFunc map_move_process[]
static
Initial value:
= {
}
void read_close_move()
Definition d_menu_skill.cpp:375
void read_open_move()
Definition d_menu_skill.cpp:327
void wait_move()
Definition d_menu_skill.cpp:277
void read_move_move()
Definition d_menu_skill.cpp:351