Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_ret_room.cpp File Reference

Functions

static int daTagRetRm_create (daTagRetRm_c *i_this)
 
static int daTagRetRm_Delete (daTagRetRm_c *i_this)
 
static int daTagRetRm_execute (daTagRetRm_c *i_this)
 
static int daTagRetRm_draw (daTagRetRm_c *i_this)
 

Variables

static actor_method_class daTagRetRm_METHODS
 
actor_process_profile_definition g_profile_Tag_RetRoom
 

Function Documentation

◆ daTagRetRm_create()

static int daTagRetRm_create ( daTagRetRm_c i_this)
static

◆ daTagRetRm_Delete()

static int daTagRetRm_Delete ( daTagRetRm_c i_this)
static

◆ daTagRetRm_draw()

static int daTagRetRm_draw ( daTagRetRm_c i_this)
static

◆ daTagRetRm_execute()

static int daTagRetRm_execute ( daTagRetRm_c i_this)
static

Variable Documentation

◆ daTagRetRm_METHODS

actor_method_class daTagRetRm_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagRetRm_execute(daTagRetRm_c *i_this)
Definition d_a_tag_ret_room.cpp:87
static int daTagRetRm_create(daTagRetRm_c *i_this)
Definition d_a_tag_ret_room.cpp:76
static int daTagRetRm_Delete(daTagRetRm_c *i_this)
Definition d_a_tag_ret_room.cpp:82
static int daTagRetRm_draw(daTagRetRm_c *i_this)
Definition d_a_tag_ret_room.cpp:92
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Tag_RetRoom

actor_process_profile_definition g_profile_Tag_RetRoom
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagRetRm_c),
0,
0,
731,
0x40000,
}
Definition d_a_tag_ret_room.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daTagRetRm_METHODS
Definition d_a_tag_ret_room.cpp:98
@ PROC_Tag_RetRoom
Definition d_procname.h:398
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8