Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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char const *const | d_a_obj_lv4prelvtr__stringBase0 |
void * | __vt__16dBgS_MoveBgActor [10] |
u8 | now__14mDoMtx_stack_c [48] |
u8 | g_dComIfG_gameInfo [122384] |
static SECTION_DEAD char const *const | stringBase_80C68B90 = "PRElvtr" |
static SECTION_DATA void * | l_arcName = (void*)&d_a_obj_lv4prelvtr__stringBase0 |
static SECTION_RODATA u8 const | l_cull_box [24] |
static SECTION_RODATA f32 const | lit_3694 = 900.0f |
static SECTION_RODATA f32 const | lit_3695 = 16383.0f |
static SECTION_RODATA u8 const | lit_3697 [8] |
static actor_method_class | daObjPRElvtr_METHODS |
actor_process_profile_definition | g_profile_Obj_PRElvtr |
SECTION_DATA void * | __vt__14daObjPRElvtr_c [11] |
void __ct__16dBgS_MoveBgActorFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__10fopAc_ac_cFv | ( | ) |
void __dt__14daObjPRElvtr_cFv | ( | ) |
COMPILER_STRIP_GATE | ( | 0x80C68B68 | , |
& | l_cull_box | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C68B80 | , |
& | lit_3694 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C68B84 | , |
& | lit_3695 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C68B88 | , |
& | lit_3697 | ||
) |
void create1st__14daObjPRElvtr_cFv | ( | ) |
void Create__14daObjPRElvtr_cFv | ( | ) |
void CreateHeap__14daObjPRElvtr_cFv | ( | ) |
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void dBgS_MoveBGProc_Trans__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz | ( | ) |
void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void Delete__14daObjPRElvtr_cFv | ( | ) |
void Draw__14daObjPRElvtr_cFv | ( | ) |
void Execute__14daObjPRElvtr_cFPPA3_A4_f | ( | ) |
void fopAc_IsActor__FPv | ( | ) |
void fopAcIt_Judge__FPFPvPv_PvPv | ( | ) |
void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
bool IsDelete__16dBgS_MoveBgActorFv | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f | ( | ) |
void MoveBGDelete__16dBgS_MoveBgActorFv | ( | ) |
void MoveBGExecute__16dBgS_MoveBgActorFv | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void setMtx__14daObjPRElvtr_cFv | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
bool ToBack__16dBgS_MoveBgActorFv | ( | ) |
bool ToFore__16dBgS_MoveBgActorFv | ( | ) |
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u8 now__14mDoMtx_stack_c[48] |
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