Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4prelvtr.cpp File Reference

Functions

void create1st__14daObjPRElvtr_cFv ()
 
void setMtx__14daObjPRElvtr_cFv ()
 
void CreateHeap__14daObjPRElvtr_cFv ()
 
void Create__14daObjPRElvtr_cFv ()
 
static void searchObjSwTurn__FPvPv ()
 
void Execute__14daObjPRElvtr_cFPPA3_A4_f ()
 
void Draw__14daObjPRElvtr_cFv ()
 
void Delete__14daObjPRElvtr_cFv ()
 
static void daObjPRElvtr_create1st__FP14daObjPRElvtr_c ()
 
static void daObjPRElvtr_MoveBGDelete__FP14daObjPRElvtr_c ()
 
static void daObjPRElvtr_MoveBGExecute__FP14daObjPRElvtr_c ()
 
static void daObjPRElvtr_MoveBGDraw__FP14daObjPRElvtr_c ()
 
void __dt__14daObjPRElvtr_cFv ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void __dt__10fopAc_ac_cFv ()
 
void fopAc_IsActor__FPv ()
 
void fopAcIt_Judge__FPFPvPv_PvPv ()
 
void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void dBgS_MoveBGProc_Trans__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ()
 
void __ct__16dBgS_MoveBgActorFv ()
 
bool IsDelete__16dBgS_MoveBgActorFv ()
 
bool ToFore__16dBgS_MoveBgActorFv ()
 
bool ToBack__16dBgS_MoveBgActorFv ()
 
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ()
 
void MoveBGDelete__16dBgS_MoveBgActorFv ()
 
void MoveBGExecute__16dBgS_MoveBgActorFv ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void __dl__FPv ()
 
 COMPILER_STRIP_GATE (0x80C68B68, &l_cull_box)
 
static void searchObjSwTurn (void *param_0, void *param_1)
 
 COMPILER_STRIP_GATE (0x80C68B80, &lit_3694)
 
 COMPILER_STRIP_GATE (0x80C68B84, &lit_3695)
 
 COMPILER_STRIP_GATE (0x80C68B88, &lit_3697)
 
static void daObjPRElvtr_create1st (daObjPRElvtr_c *param_0)
 
static void daObjPRElvtr_MoveBGDelete (daObjPRElvtr_c *param_0)
 
static void daObjPRElvtr_MoveBGExecute (daObjPRElvtr_c *param_0)
 
static void daObjPRElvtr_MoveBGDraw (daObjPRElvtr_c *param_0)
 

Variables

char const *const d_a_obj_lv4prelvtr__stringBase0
 
void__vt__16dBgS_MoveBgActor [10]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
static SECTION_DEAD char const *const stringBase_80C68B90 = "PRElvtr"
 
static SECTION_DATA voidl_arcName = (void*)&d_a_obj_lv4prelvtr__stringBase0
 
static SECTION_RODATA u8 const l_cull_box [24]
 
static SECTION_RODATA f32 const lit_3694 = 900.0f
 
static SECTION_RODATA f32 const lit_3695 = 16383.0f
 
static SECTION_RODATA u8 const lit_3697 [8]
 
static actor_method_class daObjPRElvtr_METHODS
 
actor_process_profile_definition g_profile_Obj_PRElvtr
 
SECTION_DATA void__vt__14daObjPRElvtr_c [11]
 

Function Documentation

◆ __ct__16dBgS_MoveBgActorFv()

void __ct__16dBgS_MoveBgActorFv ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10fopAc_ac_cFv()

void __dt__10fopAc_ac_cFv ( )

◆ __dt__14daObjPRElvtr_cFv()

void __dt__14daObjPRElvtr_cFv ( )

◆ COMPILER_STRIP_GATE() [1/4]

COMPILER_STRIP_GATE ( 0x80C68B68  ,
l_cull_box 
)

◆ COMPILER_STRIP_GATE() [2/4]

COMPILER_STRIP_GATE ( 0x80C68B80  ,
lit_3694 
)

◆ COMPILER_STRIP_GATE() [3/4]

COMPILER_STRIP_GATE ( 0x80C68B84  ,
lit_3695 
)

◆ COMPILER_STRIP_GATE() [4/4]

COMPILER_STRIP_GATE ( 0x80C68B88  ,
lit_3697 
)

◆ create1st__14daObjPRElvtr_cFv()

void create1st__14daObjPRElvtr_cFv ( )

◆ Create__14daObjPRElvtr_cFv()

void Create__14daObjPRElvtr_cFv ( )

◆ CreateHeap__14daObjPRElvtr_cFv()

void CreateHeap__14daObjPRElvtr_cFv ( )

◆ daObjPRElvtr_create1st()

static void daObjPRElvtr_create1st ( daObjPRElvtr_c param_0)
static

◆ daObjPRElvtr_create1st__FP14daObjPRElvtr_c()

static void daObjPRElvtr_create1st__FP14daObjPRElvtr_c ( )
static

◆ daObjPRElvtr_MoveBGDelete()

static void daObjPRElvtr_MoveBGDelete ( daObjPRElvtr_c param_0)
static

◆ daObjPRElvtr_MoveBGDelete__FP14daObjPRElvtr_c()

static void daObjPRElvtr_MoveBGDelete__FP14daObjPRElvtr_c ( )
static

◆ daObjPRElvtr_MoveBGDraw()

static void daObjPRElvtr_MoveBGDraw ( daObjPRElvtr_c param_0)
static

◆ daObjPRElvtr_MoveBGDraw__FP14daObjPRElvtr_c()

static void daObjPRElvtr_MoveBGDraw__FP14daObjPRElvtr_c ( )
static

◆ daObjPRElvtr_MoveBGExecute()

static void daObjPRElvtr_MoveBGExecute ( daObjPRElvtr_c param_0)
static

◆ daObjPRElvtr_MoveBGExecute__FP14daObjPRElvtr_c()

static void daObjPRElvtr_MoveBGExecute__FP14daObjPRElvtr_c ( )
static

◆ dBgS_MoveBGProc_Trans__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz()

void dBgS_MoveBGProc_Trans__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ( )

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ Delete__14daObjPRElvtr_cFv()

void Delete__14daObjPRElvtr_cFv ( )

◆ Draw__14daObjPRElvtr_cFv()

void Draw__14daObjPRElvtr_cFv ( )

◆ Execute__14daObjPRElvtr_cFPPA3_A4_f()

void Execute__14daObjPRElvtr_cFPPA3_A4_f ( )

◆ fopAc_IsActor__FPv()

void fopAc_IsActor__FPv ( )

◆ fopAcIt_Judge__FPFPvPv_PvPv()

void fopAcIt_Judge__FPFPvPv_PvPv ( )

◆ fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff()

void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ IsDelete__16dBgS_MoveBgActorFv()

bool IsDelete__16dBgS_MoveBgActorFv ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f()

void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ( )

◆ MoveBGDelete__16dBgS_MoveBgActorFv()

void MoveBGDelete__16dBgS_MoveBgActorFv ( )

◆ MoveBGExecute__16dBgS_MoveBgActorFv()

void MoveBGExecute__16dBgS_MoveBgActorFv ( )

◆ searchObjSwTurn()

static void searchObjSwTurn ( void param_0,
void param_1 
)
static

◆ searchObjSwTurn__FPvPv()

static void searchObjSwTurn__FPvPv ( )
static

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ setMtx__14daObjPRElvtr_cFv()

void setMtx__14daObjPRElvtr_cFv ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ ToBack__16dBgS_MoveBgActorFv()

bool ToBack__16dBgS_MoveBgActorFv ( )

◆ ToFore__16dBgS_MoveBgActorFv()

bool ToFore__16dBgS_MoveBgActorFv ( )

Variable Documentation

◆ __vt__14daObjPRElvtr_c

SECTION_DATA void* __vt__14daObjPRElvtr_c[11]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void CreateHeap__14daObjPRElvtr_cFv()
bool IsDelete__16dBgS_MoveBgActorFv()
bool ToFore__16dBgS_MoveBgActorFv()
void Draw__14daObjPRElvtr_cFv()
void Execute__14daObjPRElvtr_cFPPA3_A4_f()
bool ToBack__16dBgS_MoveBgActorFv()
void Delete__14daObjPRElvtr_cFv()
void __dt__14daObjPRElvtr_cFv()
void Create__14daObjPRElvtr_cFv()

◆ __vt__16dBgS_MoveBgActor

void* __vt__16dBgS_MoveBgActor[10]
extern

◆ d_a_obj_lv4prelvtr__stringBase0

char const* const d_a_obj_lv4prelvtr__stringBase0
extern

◆ daObjPRElvtr_METHODS

actor_method_class daObjPRElvtr_METHODS
static
Initial value:
= {
0,
}
static void daObjPRElvtr_MoveBGDraw__FP14daObjPRElvtr_c()
static void daObjPRElvtr_MoveBGDelete__FP14daObjPRElvtr_c()
static void daObjPRElvtr_MoveBGExecute__FP14daObjPRElvtr_c()
static void daObjPRElvtr_create1st__FP14daObjPRElvtr_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_Obj_PRElvtr

actor_process_profile_definition g_profile_Obj_PRElvtr
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjPRElvtr_c),
0,
0,
665,
0x00040100,
}
Arbiter's Grounds Elevator?
Definition d_a_obj_lv4prelvtr.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjPRElvtr_METHODS
Definition d_a_obj_lv4prelvtr.cpp:139
@ PROC_Obj_PRElvtr
Definition d_procname.h:207
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

◆ l_cull_box

SECTION_RODATA u8 const l_cull_box[24]
static
Initial value:
= {
0xC4, 0x35, 0x40, 0x00, 0xC3, 0x9D, 0x80, 0x00, 0xC4, 0x35, 0x40, 0x00,
0x44, 0x35, 0x40, 0x00, 0xC1, 0x70, 0x00, 0x00, 0x44, 0x35, 0x40, 0x00,
}

◆ lit_3694

SECTION_RODATA f32 const lit_3694 = 900.0f
static

◆ lit_3695

SECTION_RODATA f32 const lit_3695 = 16383.0f
static

◆ lit_3697

SECTION_RODATA u8 const lit_3697[8]
static
Initial value:
= {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
}

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ stringBase_80C68B90

SECTION_DEAD char const* const stringBase_80C68B90 = "PRElvtr"
static